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path: root/drivers/unix/file_access_unix.cpp (unfollow)
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2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky4-19/+45
2017-09-23[DOCS] Update StaticBody2D class ref.Chris Bradfield1-3/+6
2017-09-23[DOCS] Update Sprite class refChris Bradfield1-1/+13
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez25-54/+60
2017-09-23Partial documentation for Environment resource.Julian Murgia1-1/+85
2017-09-23Allow to set a custom DynamicFont in editor settingsMarc Gilleron1-2/+2
2017-09-23RayShape, Shape, SphereShapeLinus3-0/+8
2017-09-23Fixes to rim parameter in shaderJuan Linietsky2-14/+14
2017-09-23doc: Sync classref with current sourceRémi Verschelde10-14/+131
2017-09-23makerst.py: Support split classes XML and use folders and/or single files as ...Alexander Meerhoff2-25/+31
2017-09-22Updated key iconsDaniel J. Ramirez8-28/+15
2017-09-22Use an arrow instead of 3 dots in treesDaniel J. Ramirez3-12/+6
2017-09-22Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez4-11/+11
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky8-2/+185
2017-09-22Fixes the rulers text drawn outside the viewport_baseGilles Roudiere1-0/+1
2017-09-22freelook_base_speed calibrationUnknown1-2/+2
2017-09-21Fixed a bunch of typos, including an error code.Ross Hadden9-19/+19
2017-09-22Comment out code that is causing project loading to fail on osxBastiaanOlij1-0/+12
2017-09-21UWP: Fix build issue about Object ambiguityGeorge Marques1-16/+16
2017-09-21RichTextLabel: Added get_visible_line_count method.Ferenc Arn2-16/+54
2017-09-21Add inversesqrt to shader language.Ferenc Arn1-0/+4
2017-09-21Ensure pressed is set to false in BaseButton::_unpress_group.Ferenc Arn1-1/+1
2017-09-21Improved a lot of icons, and some style fixesDaniel J. Ramirez29-41/+69
2017-09-21Fix godot spraying errors about a null checkGilles Roudiere1-1/+2
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky7-1/+151
2017-09-21Implement Linux-style likely()/unlikely() macrosHein-Pieter van Braam4-15/+24
2017-09-21rotation orbit modifier defaults to noneUnknown1-1/+1
2017-09-21Fix TrustManager for Androidvolzhs1-16/+4
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause1-3/+3
2017-09-20Visual tweaks.Daniel J. Ramirez210-1497/+293
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky10-12/+104
2017-09-20Allow equality checks between null and arbitrary typesHein-Pieter van Braam1-156/+201
2017-09-20Let queue_free() work on nodes which are not in the scene treeRémi Verschelde1-2/+5
2017-09-20Add missing NULL checks on CanvasItemEditorMarcelo Fernandez1-0/+6
2017-09-20Box selection for MeshInstances and subscene nodes.SaracenOne3-10/+42
2017-09-20Rename pos to position in user facing methods and variablesletheed247-832/+823
2017-09-20Show button name always in main toolbarvolzhs2-19/+0
2017-09-20Do not compile Recast for AndroidRuslan Mustakov1-1/+1
2017-09-20Set Android minSdkVersion to 18Ruslan Mustakov2-9/+9
2017-09-20Return player ID after connecting to Game CenterRuslan Mustakov1-0/+1
2017-09-20Fix duplication of node with scriptEvgeny Zuev1-1/+12
2017-09-20verbose and platform specific implementation for is_nanABU MD. MARUF SARKER1-2/+38
2017-09-19better script code font size rescaling on retina displayspoke10241-7/+6
2017-09-19Fix mouse button state in HTML5 platformLeon Krause1-8/+8
2017-09-19Allow booleanization of all typesHein-Pieter van Braam6-105/+20
2017-09-19added OAHashMap typeKarroffel6-33/+770
2017-09-19Fix crash handler not including stdlib.hMarcelo Fernandez2-0/+2
2017-09-19Be type-strict checking on equality checksHein-Pieter van Braam1-67/+63
2017-09-19Don't call Variant::reference() unnecessarilyHein-Pieter van Braam1-30/+131
2017-09-19Fix accidental cast to Vector3 for Vector2 iterHein-Pieter van Braam1-1/+1