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2015-03-20Revert "Revert "Missed some things in prev commit.""V.VamsiKrishna3-1/+7
This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf.
2015-03-20Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna3-4/+2
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
2015-03-20Revert "Missed some things in prev commit."V.VamsiKrishna3-7/+1
This reverts commit d3280f91a13da6c106f95c289c095714c638d201.
2015-03-20Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna3-2/+4
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
2015-03-20Missed some things in prev commit.V.VamsiKrishna3-1/+7
2015-03-20Removing etc1 from build for javascript platform.V.VamsiKrishna3-4/+2
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
2015-03-20Replacing spaces with tabsV.VamsiKrishna1-68/+68
2015-03-19Fix for newer gcc. Picked from GoogleCodeV.VamsiKrishna1-1/+1
2015-03-19Fix Javascript build.V.VamsiKrishna3-64/+78
2015-03-18add overlap test function, remove a semicolonJuan Linietsky1-1/+1
2015-03-17add functions to test overlap with another body or areaJuan Linietsky2-0/+28
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky13-25/+500
this should make everything simpler, specially for newcomers to Godot
2015-03-16New option to send canvas to render bufferJuan Linietsky22-50/+238
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes1-2/+4
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-14Add missing particles_2d macro bindsanikoyes1-0/+5
2015-03-12Fix compile error in back_buffer_copy.hmarynate1-1/+1
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky20-12/+272
back buffer copy node and respective demo
2015-03-11simple shader effects library for 2DJuan Linietsky3-0/+4
ready to use in any project
2015-03-10small optimizations to isometric light demoJuan Linietsky19-1/+317
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-10increase minimum range in property editor a bitJuan Linietsky1-1/+1
2015-03-10New Demo, Screen Space ShadersJuan Linietsky17-8/+76
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate2-6/+7
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky214-283/+1067
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-03merges from okam repoJuan Linietsky28-233/+458
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky1-5/+7
2015-03-02support for 2D shadow castersJuan Linietsky43-268/+2583
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01changed the blending function when using a transparent render target so that ↵romulox_x1-9/+54
it blends properly
2015-02-25fix get joystick name from registry on some systemsHinsbart1-3/+8
2015-02-21changed viewport clearing to use the alpha value of the clear color, and ↵romulox_x2-2/+7
made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x6-2/+72
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky1-2/+5
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden1-1/+1
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19-fix compilation of godot serverJuan Linietsky2-2/+2
2015-02-19-improved pathfinding accuracyJuan Linietsky2-1/+39
(i hope?)
2015-02-18support for light and normal mapping in 2DJuan Linietsky20-286/+952
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay1-1/+1
'CGPoint'” build error on OS X
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz7-1/+349
2015-02-15Fix a shadow declaration.Felix Laurie von Massenbach1-2/+2
2015-02-15Godot UI is quick and snappy again!Juan Linietsky2-2/+56
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues.
2015-02-15fix return value of slide and reflectJuan Linietsky1-2/+2
closes #1311
2015-02-15begin new serialization frameworkJuan Linietsky13-206/+729
also got rid of STL dependency on triangulator
2015-02-14fixes to mouse warpJuan Linietsky7-4/+44
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky1-52/+62
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky26-2/+3932
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson4-72/+75
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-13Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson9-223/+339
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson4-24/+28
intuitive for flipping transposed tiles.
2015-02-12fix get_joy_name() on windowsHinsbart2-1/+52
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson4-11/+12
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson5-14/+20
set_cell.