| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Removed no longer needed check | Juan Linietsky | 2016-07-02 | 1 | -2/+2 |
| | | |||||
| * | Fix some bugs in diraccess, closes #5288 | Juan Linietsky | 2016-06-30 | 1 | -14/+17 |
| | | |||||
| * | -made get_space_left() return values more homogenous, also for script, ↵ | Juan Linietsky | 2016-06-18 | 1 | -1/+1 |
| | | | | | converted to mb, closes #4617 | ||||
| * | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | 2016-06-18 | 1 | -9/+16 |
| | | |||||
| * | Added relative paths for DirAccess::remove() | Zher Huei Lee | 2016-03-01 | 1 | -2/+5 |
| | | | | | Follows similar behaviour to DirAccess::rename() | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | 2015-04-18 | 1 | -4/+11 |
| | | | | | please test anyway.. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 1 | -0/+6 |
| | | |||||
| * | Add DirAccess:dir_exist api | marynate | 2014-05-25 | 1 | -0/+20 |
| | | |||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+312 |
