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2017-05-27openssl: Sync with upstream 1.0.2lRémi Verschelde208-1706/+3121
2017-05-27openssl: Reapply necessary UWP changes from patchRémi Verschelde4-19/+28
2017-05-27openssl: Define WIN32_LEAN_AND_MEAN on WindowsRémi Verschelde3-0/+66
This avoids namespace collisions with things such as X509_NAME. Also force include of necessary definitions in `crypto/o_str.c` which seem missing on MSVC (but work on MinGW).
2017-05-27openssl: Sync with pristine upstream 1.0.2hRémi Verschelde6-106/+11
Our necessary custom changes will be reapplied in later commits for clarity, and saved as patches for future updates.
2017-05-27openssl: Document update process and delete unused filesRémi Verschelde26-7213/+24
2017-05-27TinyEXR: Document licensing and copyrightRémi Verschelde2-0/+20
2017-05-27Fix MinGW-w64 build of TinyEXR for old toolchainsRémi Verschelde1-7/+33
MinGW-w64 is at version 2.0.1 on our current Travis CI toolchain, and seems not to like fopen_s.
2017-05-27Fix text warp in color blocks with CJKGeequlim1-1/+1
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75)
2017-05-27Fix item list scroll speed.Sean Bohan1-4/+0
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more. (cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
2017-05-27Fix incorrect input event reference in editor_profiler.cppCarter Anderson1-1/+1
2017-05-27Fix incorrect input event reference in animation_editor.cppCarter Anderson1-7/+7
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas7-8/+12
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
2017-05-27Fix InputEvent actions.Andreas Haas2-3/+3
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky18-109/+13359
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-27Rework warning levelsPedro J. Estébanez1-10/+22
Now you have: extra, all (the default), moderate, no. The old 'yes' option is still supported, but a warning will be printed and 'all' will be assumed. The different options will translate to the following: MSVC: extra -> /Wall (implies /W4) all -> /W3 + disable non-essential (*) moderate -> /W2 + disable non-essential (*) no -> /w GCC/Clang: extra -> -Wall -Wextra all -> -Wall moderate -> -Wall -Wno-unused no -> -w * = Truncations, narrowing conversions...: /wd4267 /wd4244 /wd4305 /wd4800
2017-05-27Allow custom CCFLAGS for iPhone buildsPedro J. Estébanez1-4/+4
plus disable exceptions by default
2017-05-27Make OS.get_locale() returns same valuevolzhs2-4/+3
2017-05-26Added color presets for easy theme switchingNuno Donato2-3/+29
Also tweaked the default colors (darker and less satured)
2017-05-26Added an help menuNuno Donato5-11/+57
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921
2017-05-26Fix android build regression by be7ced4volzhs1-5/+0
2017-05-26Fixed audio can not resume if it is interrupted cause by an incoming phone callsanikoyes2-0/+10
2017-05-25Fix echo key event handling.Andreas Haas1-1/+1
2017-05-25Fix virtual methods in InputEventKey.Andreas Haas2-3/+3
This fixes a lot of problems with key input in the engine.
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky14-258/+256
eventually, but hope not.
2017-05-25Implement OS.alert() for iOSPedro J. Estébanez4-0/+16
2017-05-25Applied clang-format.Ferenc Arn3-223/+181
Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
2017-05-24Revive PathEditorPlugin.Ferenc Arn3-25/+24
Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue).
2017-05-24Join text menus on the top-left, move shortcut buttons to new locationNuno Donato2-156/+113
2017-05-24Improved default colors for the new themeNuno Donato2-14/+16
Colors inspired from solarized themes. Also moved the theme settings to the Interface category.
2017-05-24Change InputEventScreenTouch from struct to classGeorge Marques1-1/+1
2017-05-24Fix 2D-editor mouse wheel zoom (x11).Martin Capitanio1-1/+1
Fixes #8888
2017-05-23[GDNative] fixed some functions that returned referencesKarroffel4-15/+8
Those errors were introduced with #8821 (6fd217d). These functions need to return reference types, otherwise setting values on those containers does not work.
2017-05-23Fix UWP compilation issuesGeorge Marques5-87/+74
Also fix VS2017 compilation problems.
2017-05-23Fix crash when interacting with the 2d editorGeorge Marques1-2/+2
2017-05-23Make arm64 the default option and set minimum to iOS 9BastiaanOlij1-8/+9
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij3-10/+21
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky2-2/+2
-Removed redundant bind in input_event
2017-05-23Fix stex import into black textures when lossless and lossy are selected, ↵Juan Linietsky2-2/+3
closes #8801
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij3-51/+58
2017-05-23fixed crash on code that checks InputEventJuan Linietsky1-1/+1
2017-05-23Fix disabled style of LineEditvolzhs1-4/+5
2017-05-22Fix errors on engine startup.Andreas Haas4-7/+5
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
2017-05-22Fix weigth scale of A* being applied to the whole path and estimationBojidar Marinov1-5/+2
Attempt to fix #8584
2017-05-22Show description box on create new node windowvolzhs1-1/+1
2017-05-22Fit grid with label and component of editorvolzhs1-0/+1
2017-05-22Show disabled item with proper color on FileDialog of editor themevolzhs1-0/+5
Fix #8635
2017-05-22added modifier key to scroll eventtoger51-34/+34
2017-05-22fixed osx input eventtoger51-135/+141
2017-05-21fixed crash when dragging to change color in color pickertoger51-1/+1
2017-05-21Fix 2d path editor controls.Zaven Muradyan1-85/+53
Fixes #502. This appears to have been broken due to a merge conflict after the InputEvents changes.