aboutsummaryrefslogtreecommitdiff
path: root/drivers/unix/dir_access_unix.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-04-30Scene importer: add -rigidonly flag for empties (fixes #8430)Andrea Faulds1-10/+18
2017-04-28Ignore gles3 artifacts to ease git branch switchingRémi Verschelde1-0/+1
2017-04-28Show transparency and accurate color for propertyvolzhs4-2/+22
2017-04-27Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez5-8/+14
2017-04-26Fix wrong fallback for localevolzhs1-1/+1
2017-04-26Fix error or download again if use obb for Androidvolzhs1-1/+5
2017-04-25Fix auto_accept_quit option to workvolzhs1-1/+1
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
2017-04-21ScriptEditor: Fixes bug where menu option would be handled twice (2.1)allkhor1-16/+17
(cherry picked from commit 97c385d)
2017-04-20Fix IK not being solved while dragging a bonePedro J. Estébanez1-2/+2
2017-04-20Adapt Godot 3 exporter to new project file extensionRémi Verschelde1-1/+1
2017-04-20Drop EXEC PATHP?? super verbose info messageRémi Verschelde1-1/+0
It seems to give nightmares to Windows users. (cherry picked from commit dd55950b62a6b431fca1cb7438ff64ca2c77dbd7)
2017-04-18Fix error for loading icon image at start upvolzhs1-0/+1
2017-04-17Fix inability to remove samples from librariesPedro J. Estébanez1-1/+1
2017-04-13Make buttons closer in Inspector panelvolzhs1-0/+1
2017-04-12Fix editor style box for ToolButtonvolzhs1-10/+4
2017-04-11Revert "Respect style boxes for Button states other than "normal""2.1.3-stableRémi Verschelde1-10/+5
This reverts commit 98f01f914333eb5e70174c4adf4a5f910a38d645. This made icons in the editor "jumpy" on hover.
2017-04-11Add set/get_collision_layer/mask_bit() to TileMapsMattUV2-1/+43
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds): * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit()
2017-04-12Show script filename instead of thumbnailvolzhs1-2/+6
fix #7483
2017-04-11Prevent to take too much space for long vertical texturevolzhs1-0/+8
fix #8176
2017-04-10Release 2.1.3-stableRémi Verschelde2-3/+3
2017-04-10Move VERSION_MKSTRING logic to version.hRémi Verschelde5-13/+41
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time.
2017-04-10Mark Godot 3.0 exporter as work in progressRémi Verschelde22-22/+22
2017-04-10.gitignore: Add app_icon.h and splash.h generated headersRémi Verschelde1-18/+19
Also sort alphabetically for clarity.
2017-04-10Re-add ouya gamepad mapping.Andreas Haas1-0/+2
Also adds yet another type of ps4 controller.
2017-04-09libpng: Update to upstream version 1.6.29Rémi Verschelde9-41/+139
(cherry picked from commit d463b6e3d005ddef1a0e4ff8f297cfc60de1d764)
2017-04-09opus: Update to upstream version 1.1.4Rémi Verschelde2-2/+3
(cherry picked from commit dd8655aac93dacc24e5e1c7778209ef8b610640b)
2017-04-09squish: Update to upstream version 1.15Rémi Verschelde4-9/+31
Also fix clang-format pre-commit hook to ignore thirdparty files. (cherry picked from commit fa2d5b91dc390a11262859e5309351ba58842901)
2017-04-09Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde14-681/+630
2017-04-09Godot3 exporter: Convert engine.cfg properlyRémi Verschelde2-20/+261
Use a map to keep track of renamings as done for other properties. The saving is a bit hackish, there might be simpler solutions.
2017-04-09Particles2D: Fix flip property (again).Andreas Haas1-4/+4
should have flipped the dst_rect..
2017-04-08Allow a preprocess time of 0 for Particles2DPedro J. Estébanez1-1/+1
2017-04-08Revert "Make inline blocks in GDScript more pythonic"Rémi Verschelde1-9/+1
This reverts commit 0c650c2511a69dc8af1069546aad4ff4d989923d. Fixes #8315.
2017-04-08Fix side effects of the bookkepping of Area/Area2D's monitoringPedro J. Estébanez4-18/+23
- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well) - Fix the inability to reset the monitoring flag while the area is out of the tree
2017-04-08Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win"Rémi Verschelde2-11/+1
This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50. Same reasoning as #8291.
2017-04-08Spaces to tabs and layout adjustments on .mm filesBastiaanOlij12-1271/+1143
2017-04-08Style: Fix some badly formatted filesRémi Verschelde7-42/+43
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde1329-0/+1329