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path: root/drivers/rtaudio/audio_driver_rtaudio.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* RtAudio: Restore previous (incorrect but safer) buffer sizeRémi Verschelde2017-08-271-1/+1
| | | | | See #10683 for a potential better fix, but this close to the 2.1.4 release I am taking the safe route.
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-181-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-66/+60
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-1/+1
| | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
* Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor2017-01-121-35/+59
| | | | | | | | | - fixes PulseAudio, ALSA and RtAudio driver - cleans up the driver files for better readability (mostly whitespace-related stuff) - makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a fixed value (RtAudio did this already) (cherry picked from commit da6b6c2dd790a1a6f1702efe1b075b09ec76fb48)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* rtaudio: Split thirdparty filesRémi Verschelde2016-10-301-0/+2
| | | | (cherry picked from commit 8981ff8a84e8cc6967afe3a11613e7d72d8ac599)
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-11/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* RtAudio: proper under/overflow warningJ08nY2016-06-081-2/+8
| | | | fix #5102
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+188