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* Fix environmental BRDF.Ferenc Arn2017-09-301-6/+7
* near and far are reserved for near and far pointers in MSVRBastiaan Olij2017-09-301-3/+3
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-294-20/+34
* Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere2017-09-291-2/+3
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| * Fix Oren-Nayar diffuse.Ferenc Arn2017-09-281-2/+3
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Fixes to light shaders, should work now..Juan Linietsky2017-09-272-0/+11
* Avoid pow in Burley diffuse.Ferenc Arn2017-09-261-4/+4
* Added light affect parameter to baked AOJuan Linietsky2017-09-232-0/+7
* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-0/+2
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-10/+10
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-214-0/+5
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-11/+11
* Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde2017-09-121-1/+20
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| * Fix draw_rect when width or height < 0. Fixes #10849Chris Serino2017-09-021-1/+20
* | Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-7/+16
* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-7/+0
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| * | Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+1
* | | Fix various assorted warningsHein-Pieter van Braam2017-09-081-48/+34
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* | Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-1/+4
* | Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-077-892/+945
* | Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-074-885/+913
* | Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky2017-09-061-0/+2
* | -Fix folow surface in subsurface scattering, closes #10696Juan Linietsky2017-09-061-56/+57
* | Fix frame selection in 2D particles, closes #10668Juan Linietsky2017-09-061-1/+1
* | Fix directional vertex shaded light which was using normal instead of light c...Juan Linietsky2017-09-051-1/+1
* | Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-8/+39
* | Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde2017-09-051-8/+5
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| * | Fix unshaded materials renderEvgeny Zuev2017-09-051-8/+5
* | | Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-054-0/+13
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* | Fix opaque pre pass, closes #10472Juan Linietsky2017-09-043-40/+41
* | Don't compare float to intHenrik Andersson2017-09-041-1/+1
* | Added transmission shader parameter.Juan Linietsky2017-09-032-17/+32
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* Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde2017-09-022-0/+16
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| * add shadow_filter variant PCF7letheed2017-09-012-0/+16
* | Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-012-7/+7
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| * | Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-012-7/+7
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* | Fix some argument ordering, closes #10010Juan Linietsky2017-09-011-1/+1
* | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-014-22/+53
* | Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Merge pull request #10305 from H4kor/gles3Juan Linietsky2017-08-311-1/+3
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| * fixed multimesh_instance_get_colorNiko Abeler2017-08-121-1/+3
* | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde2017-08-312-10/+10
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| * | Implement texture UV transpose in the gles3 rendererBojidar Marinov2017-08-292-10/+10
* | | Merge pull request #10624 from letheed/masterRémi Verschelde2017-08-311-3/+0
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| * | | fix shadow filter pcf5 implemented as pcf7letheed2017-08-251-3/+0
* | | | Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-302-2/+4
* | | | Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky2017-08-291-4/+4