| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 2 | -4/+20 | |
| | | | | | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device. | |||||
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 5 | -164/+189 | |
| |\ \ \ | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||||
| | * \ \ | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 | |
| | |\ \ \ | | | | | | | | | | | Cosmetic fixes to SCons buildsystem | |||||
| | | * | | | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 | |
| | | |/ / | | | | | | | | | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||||
| | * | | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 3 | -108/+122 | |
| | |\ \ \ | | | | | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | |||||
| | | * | | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 3 | -108/+122 | |
| | | |/ / | | | | | | | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||||
| | * | | | Merge pull request #2724 from ↵ | Juan Linietsky | 2015-11-18 | 1 | -46/+50 | |
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials. | |||||
| | | * | | | Disable baked lighting sampling on shadeless materials. | Saracen | 2015-11-02 | 1 | -46/+50 | |
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| | * | | | Merge pull request #2661 from romulox-x/lowMem2D | Juan Linietsky | 2015-11-18 | 2 | -5/+14 | |
| | |\ \ \ | | | | | | | | | | | Added low_memory_2d_mode | |||||
| | | * | | | added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵ | romulox_x | 2015-10-21 | 2 | -5/+14 | |
| | | |/ / | | | | | | | | | | | | | viewport depth buffers should not be allocated | |||||
| | * / / | iOS compile fixes. | Aren Villanueva | 2015-11-16 | 2 | -3/+3 | |
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| * / / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 3 | -0/+17 | |
| |/ / | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||||
| * | | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 2 | -0/+39 | |
| | | | | | | | | | -Small fix to xml saver (swapping > and <) | |||||
| * | | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -2/+10 | |
| | | | | | | | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | |||||
| * | | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -2/+2 | |
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| * | | removed unnecessary clear, which prevented root viewport from working right ↵ | romulox_x | 2015-10-01 | 1 | -1/+0 | |
| | | | | | | | | | when told not to clear | |||||
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| * | | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 2 | -0/+8 | |
| | | | | | | | | | of a black screen | |||||
| * | | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -11/+11 | |
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| * | | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -6/+18 | |
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| * | | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 2 | -1/+4 | |
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| * | Update rasterizer_gles2.cpp | Juan Linietsky | 2015-06-12 | 1 | -1/+1 | |
| | | | | fixed camera plane | |||||
| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 2 | -4/+10 | |
| | | | | | ortho camera sort fix, closes #2063 | |||||
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 2 | -2/+5 | |
| | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||||
| * | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵ | Juan Linietsky | 2015-05-04 | 2 | -4/+64 | |
| | | | | | fixes #1775 | |||||
| * | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | 2015-05-01 | 1 | -1/+0 | |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+2 | |
| | | | | | fixes #1697 | |||||
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 4 | -0/+22 | |
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| * | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | 2015-04-24 | 1 | -1/+1 | |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+5 | |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
| * | -fixed relative path saving to file, fixes #1694 | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 8 | -8/+8 | |
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| * | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | 2015-04-14 | 1 | -8/+47 | |
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| * | fixed broken lighting, closes #1671 | Juan Linietsky | 2015-04-12 | 1 | -9/+10 | |
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| * | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | 2015-04-12 | 1 | -8/+12 | |
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| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | 2015-04-09 | 1 | -0/+3 | |
| | | | | | #1634 and #1610 | |||||
| * | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | 2015-04-07 | 2 | -14/+101 | |
| |\ | | | | | H5 canvas polygon fix | |||||
| | * | Removing Print statement effects perf. | V.VamsiKrishna | 2015-03-21 | 1 | -1/+1 | |
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| | * | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | 2015-03-21 | 2 | -14/+101 | |
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| * | | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -8/+9 | |
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| * | | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | 2015-04-03 | 1 | -1/+1 | |
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| * | | Changes to Light | Juan Linietsky | 2015-04-03 | 4 | -16/+49 | |
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||||
| * | | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||||
| * | | fix shadow attenuation | Juan Linietsky | 2015-04-01 | 1 | -2/+1 | |
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| * | | read depth fixes | Juan Linietsky | 2015-03-31 | 2 | -5/+71 | |
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| * | | fixes for light2d in androids that do not support | Juan Linietsky | 2015-03-31 | 2 | -20/+35 | |
| | | | | | | | | | read depth | |||||
| * | | fixes to shader to get most new demos working on mobile | reduz | 2015-03-25 | 1 | -5/+5 | |
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| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 2 | -1/+21 | |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 2 | -17/+37 | |
| | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||||
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -8/+54 | |
| | | | | | back buffer copy node and respective demo | |||||
