aboutsummaryrefslogtreecommitdiff
path: root/drivers/gles2 (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-022-4/+20
| | | | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device.
* | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-185-164/+189
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
| * \ \ Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
| |\ \ \ | | | | | | | | | | Cosmetic fixes to SCons buildsystem
| | * | | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | |/ / | | | | | | | | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-183-108/+122
| |\ \ \ | | | | | | | | | | Write to 4-dimensional position access and shader graph code generation fix.
| | * | | Added ability to write directly to 4-dimensional position vector from within ↵Saracen2015-11-023-108/+122
| | |/ / | | | | | | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
| * | | Merge pull request #2724 from ↵Juan Linietsky2015-11-181-46/+50
| |\ \ \ | | | | | | | | | | | | | | | | | | | | SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials.
| | * | | Disable baked lighting sampling on shadeless materials.Saracen2015-11-021-46/+50
| | |/ /
| * | | Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky2015-11-182-5/+14
| |\ \ \ | | | | | | | | | | Added low_memory_2d_mode
| | * | | added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵romulox_x2015-10-212-5/+14
| | |/ / | | | | | | | | | | | | viewport depth buffers should not be allocated
| * / / iOS compile fixes.Aren Villanueva2015-11-162-3/+3
| |/ /
* / / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-083-0/+17
|/ / | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
* | -Ability to debug video memory usageJuan Linietsky2015-10-212-0/+39
| | | | | | | | -Small fix to xml saver (swapping > and <)
* | -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-2/+10
| | | | | | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
* | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-2/+2
| |
* | removed unnecessary clear, which prevented root viewport from working right ↵romulox_x2015-10-011-1/+0
| | | | | | | | when told not to clear
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+4
| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-102-0/+8
| | | | | | | | of a black screen
* | merged some stuff for okamJuan Linietsky2015-09-031-11/+11
| |
* | added support for mirrored repeat texture wrappingromulox_x2015-06-251-6/+18
| |
* | ability to change shadow color in light2dJuan Linietsky2015-06-242-1/+4
|/
* Update rasterizer_gles2.cppJuan Linietsky2015-06-121-1/+1
| | | fixed camera plane
* new space shooter demoJuan Linietsky2015-06-112-4/+10
| | | | ortho camera sort fix, closes #2063
* new file dialog!Juan Linietsky2015-06-062-2/+5
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵Juan Linietsky2015-05-042-4/+64
| | | | fixes #1775
* -fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky2015-05-011-1/+0
|
* -fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky2015-04-301-0/+2
| | | | fixes #1697
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-274-0/+22
|
* -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky2015-04-241-1/+1
|
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+5
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -fixed relative path saving to file, fixes #1694Juan Linietsky2015-04-181-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-188-8/+8
|
* Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky2015-04-141-8/+47
|
* fixed broken lighting, closes #1671Juan Linietsky2015-04-121-9/+10
|
* -Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky2015-04-121-8/+12
|
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky2015-04-091-0/+3
| | | | #1634 and #1610
* Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky2015-04-072-14/+101
|\ | | | | H5 canvas polygon fix
| * Removing Print statement effects perf.V.VamsiKrishna2015-03-211-1/+1
| |
| * Fix for canvas_draw_polygon on webgl.V.VamsiKrishna2015-03-212-14/+101
| |
* | Added a PVRTC encoder for iOSJuan Linietsky2015-04-061-8/+9
| |
* | fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2015-04-031-1/+1
| |
* | Changes to LightJuan Linietsky2015-04-034-16/+49
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
* | Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
| | | | | | | | | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* | fix shadow attenuationJuan Linietsky2015-04-011-2/+1
| |
* | read depth fixesJuan Linietsky2015-03-312-5/+71
| |
* | fixes for light2d in androids that do not supportJuan Linietsky2015-03-312-20/+35
| | | | | | | | read depth
* | fixes to shader to get most new demos working on mobilereduz2015-03-251-5/+5
| |
* | signed distance field font supportJuan Linietsky2015-03-212-1/+21
|/
* New option to send canvas to render bufferJuan Linietsky2015-03-162-17/+37
| | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-8/+54
| | | | back buffer copy node and respective demo