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path: root/drivers/gles2/shaders/material.glsl (follow)
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* Dead code tells no talesRémi Verschelde2017-08-271-1326/+0
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-5/+5
* Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2016-10-031-0/+12
* Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-2/+2
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| * Rename misleading definePedro J. Estébanez2016-09-071-2/+2
* | Fix drivers coding for WinRTGeorge Marques2016-09-031-0/+4
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* Ability to colourize baked lighting in real time.Saracen2016-02-061-1/+9
* New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+8
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+1
* Small batch of fixesJuan Linietsky2014-12-151-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-8/+36
* FixesJuan Linietsky2014-10-141-1/+4
* fix view dependent problem in normal mappingromulox_x2014-10-141-1/+1
* ColladaJuan Linietsky2014-10-141-0/+9
* Little BitsJuan Linietsky2014-10-121-0/+10
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+2
* Little BitsJuan Linietsky2014-08-141-3/+83
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-5/+25
* Bug FixesJuan Linietsky2014-06-291-0/+4
* Misc FixesJuan Linietsky2014-06-271-21/+39
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-1/+2
* More 3D WorkJuan Linietsky2014-06-161-4/+57
* Light Baker!Juan Linietsky2014-06-111-1/+88
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+16
* Lots of 3D improvements:Juan Linietsky2014-05-041-7/+98
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+875