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path: root/drivers/gles2/rasterizer_gles2.cpp
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* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-1/+18
| | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
* free Material 'shadow_material_double_sided' on ::finish()MSC2016-04-031-0/+1
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* Merge pull request #3694 from techtonik/patch-1Rémi Verschelde2016-03-151-0/+7
|\ | | | | Show driver information in verbose mode
| * Show which video driver is used in verbose modeanatoly techtonik2016-02-241-0/+7
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* | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+11
|\ \ | | | | | | Ability to colourize baked lighting in real time.
| * | Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+11
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* | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen2016-03-121-4/+15
| | | | | | | | | | | | now correctly disables shadows from affecting the instance.
* | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky2016-03-081-3/+11
|\ \ \ | | | | | | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs)
| * | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵Saracen2016-03-061-3/+11
| | | | | | | | | | | | | | | | causing modifications to root bone to have doubled offset and wasted performance.
* | | | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-071-2/+11
|/ / / | | | | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* | / Fixed hardware-accelerated skinning support.Saracen2016-02-241-8/+14
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* | -Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky2016-02-021-5/+7
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* Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky2016-01-241-2/+13
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* Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde2016-01-191-1/+7
|\ | | | | Billboards were displayed upside down when drawn to a render texture
| * Billboards were being displayed upside down when drawn to a render textureBenH2015-06-241-1/+7
| | | | | | | | | | | | Render texture's view transforms seem to be inverted, so when drawing billboards, the 'up' vector given to set_look_at() is also inverted and so the billboard gets drawn upside down.
* | -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky2016-01-101-2/+11
| | | | | | | | texture state. Fixes #3102
* | -Made tile parameter work, fixes #3167Juan Linietsky2016-01-101-0/+14
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* | make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky2016-01-021-0/+2
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-2/+4
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* | Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky2015-12-081-12/+51
|\ \ | | | | | | Canvas Clipping fix
| * | Extended clipping fix to missing clipping-related features.Saracen2015-12-071-8/+34
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| * | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵Saracen2015-11-191-1/+1
| | | | | | | | | | | | small fix to bug causing viewport clipping to be inverted.
| * | Another clipping fix: default back to using window size to calculate ↵Saracen2015-11-021-4/+17
| | | | | | | | | | | | clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport.
| * | Fixed canvas clipping on offscreen viewports.Saracen2015-11-021-1/+1
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* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-4/+17
| | | | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device.
* | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-50/+66
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
| * \ \ Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+3
| |\ \ \ | | | | | | | | | | Write to 4-dimensional position access and shader graph code generation fix.
| | * | | Added ability to write directly to 4-dimensional position vector from within ↵Saracen2015-11-021-0/+3
| | |/ / | | | | | | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
| * | | Merge pull request #2724 from ↵Juan Linietsky2015-11-181-46/+50
| |\ \ \ | | | | | | | | | | | | | | | | | | | | SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials.
| | * | | Disable baked lighting sampling on shadeless materials.Saracen2015-11-021-46/+50
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| * / / added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵romulox_x2015-10-211-4/+13
| |/ / | | | | | | | | | viewport depth buffers should not be allocated
* / / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+3
|/ / | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
* | -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+34
| | | | | | | | -Small fix to xml saver (swapping > and <)
* | -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-2/+10
| | | | | | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
* | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-2/+2
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* | removed unnecessary clear, which prevented root viewport from working right ↵romulox_x2015-10-011-1/+0
| | | | | | | | when told not to clear
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+4
| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-101-0/+6
| | | | | | | | of a black screen
* | added support for mirrored repeat texture wrappingromulox_x2015-06-251-6/+18
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* | ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+1
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* Update rasterizer_gles2.cppJuan Linietsky2015-06-121-1/+1
| | | fixed camera plane
* new space shooter demoJuan Linietsky2015-06-111-3/+8
| | | | ortho camera sort fix, closes #2063
* new file dialog!Juan Linietsky2015-06-061-2/+4
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* -fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky2015-05-011-1/+0
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* -fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky2015-04-301-0/+2
| | | | fixes #1697
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+4
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* -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky2015-04-241-1/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+5
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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