| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -1/+18 | |
| | | | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | |||||
| * | free Material 'shadow_material_double_sided' on ::finish() | MSC | 2016-04-03 | 1 | -0/+1 | |
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| * | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde | 2016-03-15 | 1 | -0/+7 | |
| |\ | | | | | Show driver information in verbose mode | |||||
| | * | Show which video driver is used in verbose mode | anatoly techtonik | 2016-02-24 | 1 | -0/+7 | |
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| * | | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+11 | |
| |\ \ | | | | | | | Ability to colourize baked lighting in real time. | |||||
| | * | | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+11 | |
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| * | | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | 2016-03-12 | 1 | -4/+15 | |
| | | | | | | | | | | | | | now correctly disables shadows from affecting the instance. | |||||
| * | | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | 2016-03-08 | 1 | -3/+11 | |
| |\ \ \ | | | | | | | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) | |||||
| | * | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵ | Saracen | 2016-03-06 | 1 | -3/+11 | |
| | | | | | | | | | | | | | | | | | causing modifications to root bone to have doubled offset and wasted performance. | |||||
| * | | | | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | 2016-03-07 | 1 | -2/+11 | |
| |/ / / | | | | | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||||
| * | / | Fixed hardware-accelerated skinning support. | Saracen | 2016-02-24 | 1 | -8/+14 | |
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| * | | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | 2016-02-02 | 1 | -5/+7 | |
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| * | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky | 2016-01-24 | 1 | -2/+13 | |
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| * | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde | 2016-01-19 | 1 | -1/+7 | |
| |\ | | | | | Billboards were displayed upside down when drawn to a render texture | |||||
| | * | Billboards were being displayed upside down when drawn to a render texture | BenH | 2015-06-24 | 1 | -1/+7 | |
| | | | | | | | | | | | | | Render texture's view transforms seem to be inverted, so when drawing billboards, the 'up' vector given to set_look_at() is also inverted and so the billboard gets drawn upside down. | |||||
| * | | -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵ | Juan Linietsky | 2016-01-10 | 1 | -2/+11 | |
| | | | | | | | | | texture state. Fixes #3102 | |||||
| * | | -Made tile parameter work, fixes #3167 | Juan Linietsky | 2016-01-10 | 1 | -0/+14 | |
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| * | | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | 2016-01-02 | 1 | -0/+2 | |
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| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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| * | | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -2/+4 | |
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| * | | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | 2015-12-08 | 1 | -12/+51 | |
| |\ \ | | | | | | | Canvas Clipping fix | |||||
| | * | | Extended clipping fix to missing clipping-related features. | Saracen | 2015-12-07 | 1 | -8/+34 | |
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| | * | | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵ | Saracen | 2015-11-19 | 1 | -1/+1 | |
| | | | | | | | | | | | | | small fix to bug causing viewport clipping to be inverted. | |||||
| | * | | Another clipping fix: default back to using window size to calculate ↵ | Saracen | 2015-11-02 | 1 | -4/+17 | |
| | | | | | | | | | | | | | clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport. | |||||
| | * | | Fixed canvas clipping on offscreen viewports. | Saracen | 2015-11-02 | 1 | -1/+1 | |
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| * | | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 1 | -4/+17 | |
| | | | | | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device. | |||||
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -50/+66 | |
| |\ \ \ | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||||
| | * \ \ | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+3 | |
| | |\ \ \ | | | | | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | |||||
| | | * | | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -0/+3 | |
| | | |/ / | | | | | | | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||||
| | * | | | Merge pull request #2724 from ↵ | Juan Linietsky | 2015-11-18 | 1 | -46/+50 | |
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials. | |||||
| | | * | | | Disable baked lighting sampling on shadeless materials. | Saracen | 2015-11-02 | 1 | -46/+50 | |
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| | * / / | added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵ | romulox_x | 2015-10-21 | 1 | -4/+13 | |
| | |/ / | | | | | | | | | | viewport depth buffers should not be allocated | |||||
| * / / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -0/+3 | |
| |/ / | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||||
| * | | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+34 | |
| | | | | | | | | | -Small fix to xml saver (swapping > and <) | |||||
| * | | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -2/+10 | |
| | | | | | | | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | |||||
| * | | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -2/+2 | |
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| * | | removed unnecessary clear, which prevented root viewport from working right ↵ | romulox_x | 2015-10-01 | 1 | -1/+0 | |
| | | | | | | | | | when told not to clear | |||||
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| * | | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 1 | -0/+6 | |
| | | | | | | | | | of a black screen | |||||
| * | | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -6/+18 | |
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| * | | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+1 | |
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| * | Update rasterizer_gles2.cpp | Juan Linietsky | 2015-06-12 | 1 | -1/+1 | |
| | | | | fixed camera plane | |||||
| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+8 | |
| | | | | | ortho camera sort fix, closes #2063 | |||||
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -2/+4 | |
| | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||||
| * | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | 2015-05-01 | 1 | -1/+0 | |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+2 | |
| | | | | | fixes #1697 | |||||
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+4 | |
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| * | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | 2015-04-24 | 1 | -1/+1 | |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+5 | |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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