| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | 2015-04-14 | 1 | -8/+47 | |
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| * | fixed broken lighting, closes #1671 | Juan Linietsky | 2015-04-12 | 1 | -9/+10 | |
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| * | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | 2015-04-12 | 1 | -8/+12 | |
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| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | 2015-04-09 | 1 | -0/+3 | |
| | | | | | #1634 and #1610 | |||||
| * | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | 2015-04-07 | 1 | -14/+98 | |
| |\ | | | | | H5 canvas polygon fix | |||||
| | * | Removing Print statement effects perf. | V.VamsiKrishna | 2015-03-21 | 1 | -1/+1 | |
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| | * | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | 2015-03-21 | 1 | -14/+98 | |
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| * | | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -8/+9 | |
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| * | | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -14/+28 | |
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||||
| * | | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -5/+70 | |
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| * | | fixes for light2d in androids that do not support | Juan Linietsky | 2015-03-31 | 1 | -0/+2 | |
| | | | | | | | | | read depth | |||||
| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+12 | |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -17/+33 | |
| | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||||
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -8/+54 | |
| | | | | | back buffer copy node and respective demo | |||||
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -3/+7 | |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||||
| * | time was not being set properly with the rest of the uniforms. | Juan Linietsky | 2015-03-02 | 1 | -5/+7 | |
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| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -27/+571 | |
| | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
| * | changed the blending function when using a transparent render target so that ↵ | romulox_x | 2015-03-01 | 1 | -9/+54 | |
| | | | | | it blends properly | |||||
| * | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | 2015-02-21 | 1 | -1/+1 | |
| | | | | | made the transparent bg option of viewport force a clear color of 0,0,0,0 | |||||
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -3/+6 | |
| |\ | | | | | Tile Rotation | |||||
| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 1 | -52/+62 | |
| | |\ | | | | | | | | | | | | | Conflicts: scene/2d/tile_map.cpp | |||||
| | * | | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | 2015-02-13 | 1 | -3/+3 | |
| | | | | | | | | | | | | | intuitive for flipping transposed tiles. | |||||
| | * | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -8/+34 | |
| | |\ \ | | | | | | | | | | | | | | | | | Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||||
| | * \ \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -20/+52 | |
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| | * | | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -3/+6 | |
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| * | | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -188/+343 | |
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| * | | | | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | 2015-02-14 | 1 | -52/+62 | |
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| * | | | fixes to skinned buffer | Juan Linietsky | 2015-02-10 | 1 | -6/+15 | |
| | | | | | | | | | | | | | | | | should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||||
| * | | | ability to customize max render elements | Juan Linietsky | 2015-02-09 | 1 | -0/+9 | |
| | | | | | | | | | | | | | should close #1339 | |||||
| * | | | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky | 2015-02-09 | 1 | -2/+10 | |
| |\ \ \ | |_|/ |/| | | Pr-fix-rtt-filters | |||||
| | * | | Fix filter options not works in render target texture | sanikoyes | 2015-01-20 | 1 | -2/+10 | |
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| * | | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -1/+1 | |
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| * | | Fixed bug in 3D material | Juan Linietsky | 2015-01-20 | 1 | -3/+6 | |
| | | | | | | | | | textures that failed to load should now load again properly | |||||
| * | | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2015-01-20 | 1 | -4/+15 | |
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| * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -14/+32 | |
| |/ | | | | Editing 2D shaders with visual editor seems to work now. | |||||
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+23 | |
| | | | | | | -fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||||
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -24/+15 | |
| | | | | | -ability for shader to use parent shader and params, closes #1198 | |||||
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | 2015-01-12 | 1 | -3/+35 | |
| | | | | | | | | there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||||
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -3/+25 | |
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| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | 2015-01-11 | 1 | -1/+126 | |
| | | | | | | | fixed later. -fixed issue of opacity not working | |||||
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -0/+211 | |
| | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||||
| * | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -29/+27 | |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-03 | 1 | -1/+3 | |
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| | * | -added new code completion guess locations, closes #1032 | Juan Linietsky | 2015-01-03 | 1 | -1/+1 | |
| | | | | | | | | | -moved commandline fix to mingw-only, should fix #1064 | |||||
| | * | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | 2015-01-03 | 1 | -1/+3 | |
| | | | | | | | | | -added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||||
| * | | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -2/+1 | |
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| * | -proper minimum size computation for TabContainer | Juan Linietsky | 2015-01-02 | 1 | -2/+5 | |
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| * | Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon | Juan Linietsky | 2015-01-02 | 1 | -1/+8 | |
| |\ | | | | | Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi... | |||||
| | * | Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some ↵ | sanikoyes | 2014-12-19 | 1 | -1/+8 | |
| | | | | | | | | | | | | | devices(like Sumsung Note2) in some devices, gpu doe's not support uint(32bit) indies | |||||
| * | | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 1 | -1/+48 | |
| |/ | | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||||
