| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 2 | -2/+2 |
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| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -1/+0 |
| | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | Haiku: fix the glew.c hack | Kostadin Damyanov | 2015-06-26 | 1 | -1/+5 |
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| * | Haiku: create a GL context and initialize the audio and physics servers | Kostadin Damyanov | 2015-06-11 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 2 | -2/+2 |
| | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 7 | -0/+33385 |
