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2014-09-16re-added old method for openbox/lxde (possibly others)Dana Olson2-0/+22
2014-09-16cleanupDana Olson2-12/+3
2014-09-16removed old methodDana Olson1-15/+0
2014-09-16fullscreen fix on ubuntuDana Olson1-2/+19
2014-09-15Camera FixesJuan Linietsky6-41/+106
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
2014-09-153D Physics Rework, Other StuffJuan Linietsky217-8142/+81473
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-153D Physics and Other StuffJuan Linietsky82-848/+5153
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-153D Physics Rework, Other StuffJuan Linietsky217-8142/+81473
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-14fix include paths in webpMarqin23-27/+27
2014-09-06Fixed comments in kinematic_char demoLuke Picciau2-16/+15
2014-09-05Fixed typo and standardised spacingLuke Picciau1-6/+6
2014-09-023D Physics and Other StuffJuan Linietsky82-848/+5153
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-08-28was fetching incorrect meta data for tab titlesDana Olson1-3/+3
closes #650
2014-08-28add/fix GDScript bindings for add_tab/remove_tabDana Olson1-1/+2
closes #651
2014-08-27Someone fixed compiling issue on WinTheo Hallenius2-1/+6
2014-08-25fix custom export packages for PCDana Olson5-13/+13
also allow custom templates to reside outside of res:// for all platforms
2014-08-25borderless fullscreen window support for x11Dana Olson3-11/+42
move disable resize x11 code from context_gl to os_x11
2014-08-24added settings for default project & export dirsDana Olson3-1/+8
2014-08-22don't switch to resource tab when switching to script tabDana Olson1-1/+0
2014-08-21Fixed copy process of stream of bytes for HttpClient.Drachenfels1-12/+16
===================================================== Previously if request was not chunked and longer than arbitrary chunk of 4096 bytes, rest was truncated. With this commit, we will copy everything we have in the memmory.
2014-08-21- fix for typo and clarification to documentationDrachenfels1-1/+15
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers.
2014-08-14-Fixed pull request overwrite by mistakeJuan Linietsky1-2/+4
-Forgot to mention that lightmap baking to texture was implemented in latest push.
2014-08-14Little BitsJuan Linietsky56-1755/+3941
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
2014-08-13ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt1-2/+2
2014-08-13added String.md5_text() bindingDana Olson1-0/+2
2014-08-06added joysticks demoDana Olson4-0/+50
2014-08-01Fixes from ArielJuan Linietsky4-8/+13
2014-08-01Small Issues & MaintenanceJuan Linietsky1323-39714/+11550
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-07-15Make sure View Grid state saved with scene statemarynate1-2/+1
2014-07-15Fixed #470 View grid toggle in 3d not workingmarynate1-0/+7
2014-07-15Fixed failed to connect to remote debugger with -rdebug will crash enginemarynate1-1/+1
2014-07-07Timeseek works like thisTheo Hallenius1-2/+3
2014-07-07Polygon2DJuan Linietsky16-12/+1631
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
2014-07-062D Animation ImprovementsJuan Linietsky22-350/+1687
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-03Fixed #553: Disable 3D nodes for smaller executablemarynate2-5/+16