aboutsummaryrefslogtreecommitdiff
path: root/drivers/SCsub (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-1/+0
|\ | | | | Cosmetic fixes to SCons buildsystem
| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
| | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | drivers and theoraAriel Manzur2015-11-161-1/+1
| |
* | Changed drviers/SCsub spaces to tabs.Aren Villanueva2015-11-161-20/+20
| |
* | Properly fixes compilation in an msys environment.Aren Villanueva2015-11-161-2/+1
| |
* | Compile fixes for mingw msys2.Aren Villanueva2015-11-161-18/+25
|/ | | | The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-1/+3
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * Add support for Opus audio formatGeorge Marques2015-10-021-1/+3
| |
* | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-2/+2
|/ | | | Still need to get proper audio output latency in some platforms.
* Regex library Nrex initial portLee Zher Huei2015-07-241-1/+1
|
* Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones2015-05-031-91/+94
| | | | This does not set up NMAKE properly.
* support for 2D shadow castersJuan Linietsky2015-03-021-1/+0
| | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-191-0/+1
|
* Build System ChangesJuan Linietsky2014-10-071-1/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-0/+4
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* wtfJuan Linietsky2014-02-191-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+84