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* Finalized DynamicFont implementationJuan Linietsky2016-05-291-0/+2
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* fixAriel Manzur2016-05-211-7/+8
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* using 1 env for all driversAriel Manzur2016-05-211-19/+18
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* cloning env for builtin_openssl _and_ openssl :)Ariel Manzur2016-05-061-3/+12
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* -Many fixes to windows build system with Mingw on Windows. Fixes #2690Juan Linietsky2016-01-251-1/+1
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* -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky2016-01-031-1/+3
| | | | | | and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
* remove editor driver splitJuan Linietsky2015-12-111-30/+33
| | | | fixes #3001
* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-4/+2
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Revert "libao audio driver"Juan Linietsky2015-11-191-1/+0
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* Merge pull request #903 from a12n/libaoJuan Linietsky2015-11-191-0/+1
|\ | | | | libao audio driver
| * Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-11-021-3/+5
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| * \ Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-07-291-92/+95
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| * \ \ Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy2015-03-101-1/+0
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| * \ \ \ Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2014-12-231-0/+1
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h
| * | | | | Add ao/ subdir to drivers/SCsubAnton Yabchinskiy2014-11-221-0/+1
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* | | | | | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-1/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | Cosmetic fixes to SCons buildsystem
| * | | | | | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | | | | | drivers and theoraAriel Manzur2015-11-161-1/+1
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* | | | | | Changed drviers/SCsub spaces to tabs.Aren Villanueva2015-11-161-20/+20
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* | | | | | Properly fixes compilation in an msys environment.Aren Villanueva2015-11-161-2/+1
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* | | | | | Compile fixes for mingw msys2.Aren Villanueva2015-11-161-18/+25
|/ / / / / | | | | | | | | | | | | | | | The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
* | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-1/+3
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | | | | Add support for Opus audio formatGeorge Marques2015-10-021-1/+3
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* / | | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-2/+2
|/ / / / | | | | | | | | | | | | Still need to get proper audio output latency in some platforms.
* | | | Regex library Nrex initial portLee Zher Huei2015-07-241-1/+1
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* | | | Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones2015-05-031-91/+94
| |_|/ |/| | | | | | | | This does not set up NMAKE properly.
* | | support for 2D shadow castersJuan Linietsky2015-03-021-1/+0
| |/ |/| | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* | Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-191-0/+1
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* Build System ChangesJuan Linietsky2014-10-071-1/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-0/+4
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* wtfJuan Linietsky2014-02-191-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+84