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* Merge pull request #2822 from kurikaesu/masterJuan Linietsky2015-11-191-3/+41
|\ | | | | HTTPClient docs & request functionality + fixes
| * Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵Aren Villanueva2015-11-191-3/+41
| | | | | | | | | | | | | | | | parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
* | Changed capabilities list.Ovnuniarchos2015-11-191-1/+5
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* Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollowRémi Verschelde2015-11-071-0/+134
|\ | | | | Documented classes Curve*, Path*, and PathFollow*
| * Documented classes Curve*, Path*, and PathFollow*Ovnuniarchos2015-11-071-0/+134
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* | Regex class documented. For some reason, parameter descriptors don\'t appear.Ovnuniarchos2015-11-031-1/+31
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* | Merge pull request #2680 from Brickcaster/onceagainRémi Verschelde2015-11-021-5/+7
|\ \ | | | | | | Added a few notes to classes.xml
| * | Added description to classes/ScrollContainerBrickcaster2015-11-011-0/+2
| | | | | | | | | | | | | | | Added description to help understand how to utilize the ScrollContainer node.
| * | classes/color - Documenting a trick with set_modulateBrickcaster2015-11-011-2/+2
| | | | | | | | | | | | I wanted to document a trick using class color to highlight a sprite.
| * | Updated classes/matrix32Brickcaster2015-10-251-3/+3
| |/ | | | | | | | | The 3 members of a matrix 32 are Vector2, not float. Updated documentation to reflect this.
* | Add missing reference documentation for Array classGeorge Marques2015-10-201-0/+7
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* | Syncing classes.xml with current binaryGeorge Marques2015-10-201-53/+243
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* GraphEdit and GraphNode documentationJulian Murgia - StraToN2015-10-161-29/+79
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* Add support for Opus audio formatGeorge Marques2015-10-021-0/+12
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* Update documentation for all Sample* classesRémi Verschelde2015-09-261-69/+127
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* Merge pull request #2534 from eska014/unpress-hidden-buttonsJuan Linietsky2015-09-261-1/+1
|\ | | | | Fix BaseButtons remaining pressed when hiding while pressed down
| * Clarify `BaseButton::is_pressed()` documentationeska2015-09-261-1/+1
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* | Update documentation for TileSet and TimerRémi Verschelde2015-09-251-13/+39
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* | Sync classes reference template with current code baseRémi Verschelde2015-09-251-12/+64
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* Merge pull request #2449 from leezh/label-valign-fixJuan Linietsky2015-09-251-3/+60
|\ | | | | reworked Label class
| * updated Label documentationZher Huei Lee2015-09-081-3/+60
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* | Document TileMap classRémi Verschelde2015-09-231-6/+52
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* | Update descriptions for Vector2 and Vector2ArrayBojidar Marinov2015-09-231-2/+23
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* | Regenerate docsBojidar Marinov2015-09-231-462/+5366
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* A bunch of spell checks, and rewordings. Also, some simple documentation.Ovnuniarchos2015-07-262-5998/+5950
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* Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos2015-07-202-4/+15
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* Add some documentation for RayCast2D about is_colliding and get_collider quirksShadowKyogre2015-06-241-0/+2
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* - added GDscript bidings for UndoRedo class mechanizmkrzycho2015-06-211-1/+1
| | | | - registered UndoRedo
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+2
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* updated outdated or missing Plane class documentationSimon Wenner2015-04-201-5/+11
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* fixed incorrect constructor descriptions in Matrix3Simon Wenner2015-04-201-2/+2
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* fixed typos in the documentationSimon Wenner2015-04-201-2/+2
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* Merge pull request #1407 from NateWardawg/documentationJuan Linietsky2015-03-221-3/+26
|\ | | | | Updated the internal documention for the GDScript class.
| * Updated the variable in the lerp function to be weight instead of percent.Nathan Warden2015-02-201-1/+1
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| * Updated the internal documention for the GDScript class.Nathan Warden2015-02-201-3/+26
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* | merges from okam repoJuan Linietsky2015-03-031-1/+2
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* Batch of BugfixesJuan Linietsky2014-12-071-48/+151
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* Fixed documentation typoBrandon DeRosier2014-11-111-1/+1
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* Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier2014-11-111-1/+1
| | | | - Changed node_get_input_sourcre to node_get_input_source
* Bug FixesJuan Linietsky2014-11-021-1616/+6029
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* - fix for typo and clarification to documentationDrachenfels2014-08-211-1/+15
| | | | | | Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers.
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+0
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-123/+630
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* Fix #240 TouchScreenButton release signal is not validmarynate2014-04-021-1/+1
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* Closes bb-code tags, allowing make_doc.sh to finishbibby2014-03-052-5/+17
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* Merge remote-tracking branch 'upstream/master'Olafur Haukur Flygenring2014-02-191-4/+10
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| * -improved physics ccdJuan Linietsky2014-02-191-4/+10
| | | | | | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* | Added function "get_tiles_ids" to TreeSet.Olafur Haukur Flygenring2014-02-181-0/+7
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* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-323/+1707
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.