| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | Filled tutorial field in most relevent classes. | Juan Linietsky | 2018-01-15 | 1 | -1/+1 |
| | | | | | Added tutorial display in doc. | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | Facilitate exposing platform-exclusive interfaces to all platforms | Leon Krause | 2017-11-18 | 1 | -0/+30 |
| This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton. | |||||
