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* doc: Sync classref with current sourceRémi Verschelde2017-10-111-5/+28
| | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
* [DOCS] Write member, signals and constants in the Control classNathan2017-10-021-34/+103
| | | | | | | | | | I left the following properties and constants out: - rect_clip_content, I think it should let me resize the node below the content's size, but even with the minimum size set to (0,0) Godot won't let me - mouse_filter, grow_horizontal and grow_vertical, same issue, after testing I don't know when they're necessary, so can't document them. - GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE, constants that correspond to the member variables above For the mouse_filter, I couldn't see what it does in 3.0 alpha 1. For the grow_direction, I can see they might change the size calculation when the node's size changes, but in practice, with containers, I couldn't see a difference. If you know when to use it, please tell me and I'll add them to the PR.
* Rename pos to position in user facing methods and variablesletheed2017-09-201-10/+10
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* doc: Sync classref with current sourceRémi Verschelde2017-09-131-27/+27
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+1062
possible to save module files in module directories and the build system will recognize them.