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| * | | | Use gdquest's suggestionsLikeLakers22017-09-091-1/+1
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* | | | Merge pull request #11115 from hpvb/document-line2dPoommetee Ketson2017-09-121-0/+4
|\ \ \ \ | | | | | | | | | | Document Line2D
| * | | | Document Line2DHein-Pieter van Braam2017-09-091-0/+4
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* | | | Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_docPoommetee Ketson2017-09-121-2/+4
|\ \ \ \ | | | | | | | | | | Update LightOccluder2D class ref
| * | | | Merge branch 'master' of git://github.com/godotengine/godot into ↵Chris Bradfield2017-09-091-606/+852
| |\| | | | | | | | | | | | | | | | | | kcc_lightoccluder2d_doc
| * | | | Update LightOccluder2D class refChris Bradfield2017-09-091-2/+4
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* | | | Merge pull request #11134 from notonfire/script-docPoommetee Ketson2017-09-121-7/+23
|\ \ \ \ | | | | | | | | | | Document the Script and GDScript classes
| * | | | Document the Script and GDScript classesRyan Phillips2017-09-101-7/+23
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* | | | Merge pull request #11139 from djrm/pr_docsPoommetee Ketson2017-09-121-16/+39
|\ \ \ \ | | | | | | | | | | Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
| * | | | Added documentation for some clasesDaniel J. Ramirez2017-09-101-16/+39
| |/ / / | | | | | | | | | | | | | | | | | | | | Variant, ToolButton, Button, GradientTexture, BitMap Added documentation for CollisionShape(2D)
* / / / Documented Transform and Transform2D.Przemysław Gołąb (n-pigeon)2017-09-111-14/+33
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* | / ClassRef: fill in the blanksPoommetee Ketson2017-09-081-0/+141
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* | doc: Sync classref with current sourceRémi Verschelde2017-09-061-115/+176
| | | | | | | | [ci skip]
* | Escape special character in classes.xmlIgnacio Etcheverry2017-09-051-1/+1
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* | Merge pull request #10912 from toger5/doc_sbfRémi Verschelde2017-09-041-2/+42
|\ \ | | | | | | | | | | | | documented StyleBoxFlat [ci skip]
| * | documented StyleBoxFlattoger52017-09-041-2/+42
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* | Add note to Array#sort_custom about the dangers of using random return valuesJared A. Scheel2017-09-031-1/+1
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* | doc: Sync classref to fix default args and enum returnsRémi Verschelde2017-09-031-490/+494
|/ | | | Following #10903 and #10906.
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-10/+10
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* doc: Sync classref with current sourceRémi Verschelde2017-09-021-1974/+7867
| | | | | Lots of changes due to new MethodBind logic, a few issues here and there that will need to be fixed later on (wrong default values, imprecise return types).
* Fix typo 'inetria' to 'inertia'Poommetee Ketson2017-09-011-1/+1
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* unified draw_center naming for (9patch,StyleBoxes)toger52017-08-311-6/+6
| | | | | | - filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
* Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn2017-08-291-23/+0
| | | | | | Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
* Add stretching to `TextureProgress`Evgeny Zuev2017-08-221-0/+42
| | | | | | | Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled, it's being rendered as 9-path using `stretch_margin_*` properties as texture margins. Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
* Merge pull request #10443 from karroffel/propagate_callRémi Verschelde2017-08-211-0/+11
|\ | | | | add "propagate_call" method to Node
| * add "propagate_call" method to NodeKarroffel2017-08-191-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | It is possible to propagate a notification down the Node tree by using `propagate_notification`, but there was no such method for doing the same but with method calls. This commit adds the `propagate_call` method, which calls a method on a node and all child nodes. An optional paramter `parent_first` determines whether the parent node gets called before or after the children have been visited. It defaults to false, so the parent gets called last.
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-7/+0
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
* | Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-191-0/+7
| | | | | | | | main.cpp and help cleanup"
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-7/+0
|/ | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
* Rename localization method to `tr` againRémi Verschelde2017-08-181-11/+11
| | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback.
* Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde2017-08-171-20/+11
| | | | | Also renames `set_message_translation` to `set_message_localization` for consistency.
* Merge pull request #10190 from tagcup/euler_yxzRémi Verschelde2017-08-111-2/+2
|\ | | | | Use YXZ convention for Euler angles.
| * Use YXZ convention for Euler angles.Ferenc Arn2017-08-091-2/+2
| | | | | | | | | | | | | | As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications.
* | Added missing descriptions to Vector2 methods abs and clamped.Naughty2017-08-071-1/+3
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-20/+20
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* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-2/+2
| | | | Closes #7695
* Docs: fix method/type renames, fill some blanksPoommetee Ketson2017-08-021-15/+18
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* Merge pull request #9909 from kubecz3k/docs-collobject-collshapesRémi Verschelde2017-07-311-0/+122
|\ | | | | firsts docs for CollisionObject -> collision shape api
| * firsts docs for CollisionObject -> collision shape apiJakub Grzesik2017-07-271-0/+122
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* | Merge pull request #9863 from kubecz3k/move-docsRémi Verschelde2017-07-281-3/+21
|\ \ | | | | | | Documentation update for KinematicBody.move()
| * | Documentation update for KinematicBody.move()Jakub Grzesik2017-07-271-3/+21
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* | Remove duplicate keycode constant for Numpad Enter key.bruvzg2017-07-261-3/+0
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* | Corrects usage of 'is' instead of 'extends' for testing node inheritance.Julian Murgia2017-07-261-1/+1
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* | tagents --> tangentsISylvox2017-07-261-1/+1
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* Merge pull request #9690 from 648trindade/classref-editRémi Verschelde2017-07-251-25/+83
|\ | | | | Improved math functions descriptions and added many AStar descriptions
| * Improved math functions descriptions and added many AStar descriptionsRafael Gauna Trindade2017-07-191-25/+83
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* | documentation for EditorPlugin and ScriptEditorJakub Grzesik2017-07-251-0/+85
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* | Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-6/+4
|\ \ | | | | | | Add object type hint for docs
| * | Add object type hint for docsPoommetee Ketson2017-07-231-6/+4
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* | | Docs: fix broken ref tagsPoommetee Ketson2017-07-221-9/+15
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