| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit e5e4e7b6a9be36bb9bf75da996c348ae2476010c)
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According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
(cherry picked from commit 9589936d6e59fe370297867548f65cb356172120)
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(cherry picked from commit 10176228b2ea4c156b832b8dcf26eccf850e8c20)
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lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
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(cherry picked from commit 7e0d0d0bb912fbb774f5890792840a1a62485773)
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(cherry picked from commit f6262fde11cac8b7d1a3d299042c1af6b321cf24)
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
(cherry picked from commit da950cd0f27a4f1f2a2d596efae846d1c22442a2)
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(cherry picked from commit 3cd5c86b1a01aeb1f6808175f1914cf39367defe)
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(cherry picked from commit f8d523b68b3f3d82f844caaa6f0e246b11efb66b)
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(cherry picked from commit bf4fda64fd403d589278919cff01c3207164207e)
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set_global_scale get_global_scale methods.
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(cherry picked from commit 28d74862677f6d0d94fbfffb305750da41f77930)
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(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
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(cherry picked from commit 7f42da03300d515c3fb991ba311783619ac90ea2)
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(cherry picked from commit b5c383fd61d554fa02c3e231dd1f92145d90e04e)
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(cherry picked from commit 37098419c5792e9e6ba504173bc95a87540cd7d5)
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(cherry picked from commit d517bc908f9c1e00503266ab9a639552660cf72c)
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(cherry picked from commit 8d57640d3745084d5c4abc4e6926298c2f4a3fb4)
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This reverts commit 6fc894d65264e37f6c0772f3789bcec52c7bbe3a.
It caused a regression, cf. #6863.
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(cherry picked from commit 5687fa470962fc3f6528e6886284e3e965e7e35c)
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(cherry picked from commit db0a46d7f7af220cede52198f05082f74ca9c546)
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(cherry picked from commit acc242fd6a3fc0dda18c01290263313e09d8269e)
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(cherry picked from commit 7cd64c3c8d5d4f087cc6f910ba38bffbf0d9bbf5)
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- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
(cherry picked from commit 98e7c1edbab6605a7578643485e1e88b61fd83d7)
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Added a note that long vibration durations are not recommended because of hardware limitations.
For example, my ps4 controller can only vibrate for ~3s on linux.
(cherry picked from commit cef70a5f8b87caa00723cfb600c4ccd83305a322)
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(cherry picked from commit 853161a0000b54bdb85cb57d2e07020bed16589e)
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(cherry picked from commit 7d455fca71c37563f3a57c91b716c66101ce03fc)
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returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
(cherry picked from commit cd82fafd5810248e261ac633f9c942125d90906a)
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(cherry picked from commit 607d602493a88cab626db131d1427d4f9a13aff5)
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(cherry picked from commit 141360ed82c2eff634cdee3a7823465937876484)
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The icon stuff is incomplete since I haven't used icons.
(cherry picked from commit f9e931bf126eeace101ec863f01759238d33a63c)
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(cherry picked from commit 038e99e1074111c31d9d73d2d389f73078dcd07e)
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(cherry picked from commit a27d2e4c291975f4a5e9fabe89501584e33a3326)
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(cherry picked from commit 7b05b4c83c94b5c1bbdf5372328192d5ea9f4bea)
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clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
(cherry picked from commit 1445553fea268104bf7012785536c4e7c9c6b1e6)
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