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* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+2
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* updated outdated or missing Plane class documentationSimon Wenner2015-04-201-5/+11
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* fixed incorrect constructor descriptions in Matrix3Simon Wenner2015-04-201-2/+2
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* fixed typos in the documentationSimon Wenner2015-04-201-2/+2
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* Merge pull request #1407 from NateWardawg/documentationJuan Linietsky2015-03-221-3/+26
|\ | | | | Updated the internal documention for the GDScript class.
| * Updated the variable in the lerp function to be weight instead of percent.Nathan Warden2015-02-201-1/+1
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| * Updated the internal documention for the GDScript class.Nathan Warden2015-02-201-3/+26
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* | merges from okam repoJuan Linietsky2015-03-031-1/+2
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* Batch of BugfixesJuan Linietsky2014-12-071-48/+151
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* Fixed documentation typoBrandon DeRosier2014-11-111-1/+1
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* Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier2014-11-111-1/+1
| | | | - Changed node_get_input_sourcre to node_get_input_source
* Bug FixesJuan Linietsky2014-11-021-1616/+6029
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* - fix for typo and clarification to documentationDrachenfels2014-08-211-1/+15
| | | | | | Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers.
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-123/+630
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* Fix #240 TouchScreenButton release signal is not validmarynate2014-04-021-1/+1
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* Closes bb-code tags, allowing make_doc.sh to finishbibby2014-03-051-2/+2
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* -improved physics ccdJuan Linietsky2014-02-191-4/+10
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-323/+1707
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Reverted to older version of WebP, newer one crashed on Android.Juan Linietsky2014-02-101-1/+8
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+28852