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* | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-3/+0
| | | | | | | | | | | | -Better template handling -Voice support -Stream support
* | merged some stuff for okamJuan Linietsky2015-09-031-3/+6
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* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-194/+159
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Made RegEx API similar to old versionZher Huei Lee2015-07-242-2/+2
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* Added a live-edit RegEx tester to the demosZher Huei Lee2015-07-243-0/+26
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* more code completion improvementsJuan Linietsky2015-06-272-2/+1
| | | | | | -calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
* added ability to define signals in scriptJuan Linietsky2015-06-242-0/+1
| | | | closes #2175
* Merge pull request #2080 from bojidar-bg/patch-1Juan Linietsky2015-06-222-14/+0
|\ | | | | Fix to #2079
| * Delete .fscache from fog_of_war demo, closes #2079.Bojidar Marinov2015-06-131-11/+0
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| * Resolved a merge conflict.Bojidar Marinov2015-06-131-3/+0
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+0
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* added iconJuan Linietsky2015-06-112-0/+1
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* new space shooter demoJuan Linietsky2015-06-1135-0/+400
| | | | ortho camera sort fix, closes #2063
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-0612-0/+113
|\ | | | | | | | | Conflicts: demos/2d/motion/engine.cfg
| * -fix bug in animation editorJuan Linietsky2015-05-271-0/+7
| | | | | | | | -fix crash bug in physics motion, closes #1993
| * oops, previous commit was not workingJuan Linietsky2015-05-261-1/+0
| | | | | | | | it is working now
| * ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+1
| | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
| * Add input mapping GUI demoRémi Verschelde2015-05-203-0/+67
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| * more fixesJuan Linietsky2015-05-198-0/+37
| | | | | | | | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* | small fixesJuan Linietsky2015-06-011-0/+1
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* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-175-0/+38
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-161-3/+2
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| * Merge pull request #1881 from NateWardawg/masterJuan Linietsky2015-05-161-3/+2
| |\ | | | | | | Removed redundant code in the kinematic 3D demo.
| | * Removed redundant code in the kinematic 3D demo.Nathan Warden2015-05-101-3/+2
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* | | -small motion demo, to better troubleshootJuan Linietsky2015-05-164-0/+42
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* | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-124-0/+47
| | | | | | | | -Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
* | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky2015-05-127-0/+21
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* | Translation DemoJuan Linietsky2015-05-1110-0/+53
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* | fixs particles on 3d platformer demo, closes #1588Juan Linietsky2015-05-111-0/+0
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* | -Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky2015-05-114-0/+0
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* -fixed some glitches in isometric light demo, closes #1858Juan Linietsky2015-05-103-0/+0
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* Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky2015-05-101-1/+0
|\ | | | | Delete unused variable
| * Deleted unused variableNicolas Laurito2015-05-091-1/+0
| | | | | | Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
* | Remove focus from restart button, fixes #1850Nicolas Laurito2015-05-101-0/+1
|/ | | Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
* particles in navmesh demo are nice againJuan Linietsky2015-05-091-0/+0
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* Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particlesJuan Linietsky2015-05-072-0/+0
|\ | | | | fixes_3d_platformer_demo_missing_particles_textures
| * add_missing_textures_to_particlesyg2f2015-05-072-0/+0
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* | Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demoJuan Linietsky2015-05-071-0/+0
|\ \ | | | | | | fixes_demo3d_shaders_materials_missing_light
| * | fixes_demo3d_shaders_materials_missing_lightyg2f2015-05-071-0/+0
| |/ | | | | | | add the missing animated light to the demo 3d "shaders materials"
* | Merge pull request #1846 from hurikhan/pr_wm_demo_input_fixJuan Linietsky2015-05-072-1/+9
|\ \ | | | | | | window_management demo -- input fix
| * | window_management input fixhurikhan2015-05-062-1/+9
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* / Delete line without functionalityNicolas Laurito2015-05-061-2/+0
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* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-042-2/+2
| | | | -added NOTIFICATION_INSTANCED
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-042-11/+12
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-044-1/+4
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| * Merge pull request #1738 from jackmakesthings/masterJuan Linietsky2015-05-034-1/+4
| |\ | | | | | | Updating demo engine.cfgs where name is missing
| | * Set name on window management demo's engine.cfgjack2015-04-251-1/+1
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| | * Set name on rich text bbcode demo's engine.cfgjack2015-04-251-0/+1
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| | * Set name on truck-town demo's engine.cfgjack2015-04-251-0/+1
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| | * Set name on isometric-light demo's engine.cfgjack2015-04-251-0/+1
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