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* | | Merge pull request #2749 from TheHX/fix_string_content_testJuan Linietsky2015-11-181-1/+1
|\ \ \ | | | | | | | | Fix String content test
| * | | Fix String content testFranklin Sobrinho2015-11-061-1/+1
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* / / Implement Quat multiply operator, and xform methodFranklin Sobrinho2015-11-113-2/+18
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* | -fixed a quite serious scene corruption bug when saving that has been around ↵Juan Linietsky2015-10-211-2/+3
| | | | | | | | | | | | for months. good thing no one ran into it :P
* | -fixes to ring buffer (fixes network error)Juan Linietsky2015-10-213-7/+9
| | | | | | | | -fixes to invalid disabling of commands on scene tree dock
* | -Ability to debug video memory usageJuan Linietsky2015-10-215-2/+86
| | | | | | | | -Small fix to xml saver (swapping > and <)
* | Merge pull request #2274 from MarianoGnu/masterJuan Linietsky2015-10-171-32/+32
|\ \ | | | | | | Improve Visual Shader Editor responsiveness
| * \ Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU2015-10-1626-812/+611
| |\ \ | | | | | | | | | | | | | | | | # Solved Conflicts: # tools/editor/property_editor.cpp
| * \ \ Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-308-4/+106
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | # Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
| * | | | Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-32/+32
| | | | | | | | | | | | | | | | | | | | Do not merge these changes, default values are not compiled into shaders yet!
* | | | | Merge pull request #2256 from sheepandshepherd/list-editsJuan Linietsky2015-10-171-2/+8
|\ \ \ \ \ | | | | | | | | | | | | List::move_before updates front/back pointers, fixes #2255
| * | | | | Fix List::move_before for front and back elementssheepandshepherd2015-07-101-2/+8
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* | | | | | Merge pull request #2266 from MrGreenTea/masterJuan Linietsky2015-10-172-19/+29
|\ \ \ \ \ \ | | | | | | | | | | | | | | added floor() and ceil() to Vector3
| * | | | | | added floor() and ceil() to Vector3MrGreenTea2015-07-152-19/+29
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* | | | | | Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-172-5/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | ran cppcheck, found unused variables
| * | | | | | ran cppcheck, found unused variablesfirefly24422015-09-162-5/+0
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* | | | | | | Merge pull request #2520 from bojidar-bg/patch-3Juan Linietsky2015-10-171-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Add missing \n to world_wrap.
| * | | | | | | Add missing \n to world_wrap. Close #2516Bojidar Marinov2015-09-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | The issue was that world_wrap would skip over newlines, without adding them to the output.
* | | | | | | | Merge pull request #2531 from bojidar-bg/patch-4Juan Linietsky2015-10-171-2/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix parameters of funcRef::call_func
| * | | | | | | | Update mi.nameBojidar Marinov2015-09-251-1/+1
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| * | | | | | | | Removed a badly listed parameter from funcRef::call_func...Bojidar Marinov2015-09-251-1/+0
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* | | | | | | | | Merge pull request #2584 from buresu/fix-parentheses-equality-warningsJuan Linietsky2015-10-172-3/+3
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | [OSX Clang] Fix parentheses-equality warnings
| * | | | | | | | fix parentheses-equality warnings of osx clang近藤 直人2015-10-092-3/+3
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* | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotreduz2015-10-162-1/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: scene/resources/packed_scene.h
| * | | | | | | | | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-132-1/+3
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* | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotreduz2015-10-104-405/+513
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| * | | | | | | | newline fixesreduz2015-10-082-405/+405
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| * | | | | | | | -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-012-0/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* | | | | | | | | Large improvements on scene packing and managementreduz2015-10-103-2/+36
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* / / / / / / / Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2015-09-261-2/+2
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* | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-243-4/+13
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| * | | | | | Fix _xml_unescape, as suggested by @reduzBojidar Marinov2015-09-231-2/+2
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| * | | | | | Flip &lt; and &gt; in String::xml_escape. Close #2511Bojidar Marinov2015-09-231-2/+2
| | | | | | | | | | | | | | | | | | | | | Before > referred to &lt; and < to &gt;, which is incorrect...
| * | | | | | Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky2015-09-212-0/+9
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* / / / / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-244-378/+7
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* | | | | merged some stuff for okamJuan Linietsky2015-09-039-19/+36
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* | | | | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-1/+1
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* | | | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-294-3/+52
| | | | | | | | | | | | | | | | -icons to show node menus
* | | | make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky2015-08-251-3/+2
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* | | | Show documentation for properties on hover.Juan Linietsky2015-08-254-1/+55
| |/ / |/| | | | | | | | This works if the property has been documented (about half are at this point)
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-08-234-1/+10
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| * | | Add OS.get_system_time_msecMaximillian2015-08-064-1/+10
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* | | | **WARNING BEFORE PULLING**Juan Linietsky2015-08-2311-108/+691
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-1/+5
| | | | | | | | | | | | -It is now really easy to deploy an android build with debug, and debug it
* | | more debugger fixesJuan Linietsky2015-08-041-0/+16
| | | | | | | | | | | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* | | added bindings for screen rotation in OSJuan Linietsky2015-08-042-0/+37
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* | | error debuggerJuan Linietsky2015-08-043-2/+155
| | | | | | | | | | | | | | | shows the list of errors that happened during running the game, traces can be analyzed
* | | live debug fixesJuan Linietsky2015-08-022-5/+5
| | | | | | | | | | | | removing node in live debugging fixed
* | | Live edit WORK IN PROGRESSJuan Linietsky2015-08-025-3/+183
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* | | adding some base64 marshallspunto-2015-07-282-0/+83
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