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| * | | adding ipv6Ariel Manzur2016-10-189-45/+230
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* | | | Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde2016-10-175-0/+10
|\ \ \ \ | |/ / / |/| | | SCsub: Add python shebang as a hint for syntax highlighting
| * | | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-175-0/+10
| | | | | | | | | | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | | | Merge pull request #6733 from Cruel/patch-1Rémi Verschelde2016-10-171-4/+4
|\ \ \ \ | | | | | | | | | | Use int consistently instead of int32_t for Vectors
| * | | | Use int instead of int32_t for VectorsThomas Edvalson2016-10-061-4/+4
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* | | | Merge pull request #6698 from razvanc-r/fix_hash_floatRémi Verschelde2016-10-171-1/+4
|\ \ \ \ | |_|/ / |/| | | Fixes hash float negative 0 problem
| * | | Fixes hash float negative 0 problemRăzvan Cosmin Rădulescu2016-10-121-1/+4
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Before this was giving an error: var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7} print(a) print(a[Vector2(1, 0)]) print(a[-Vector2(1, 0)]) This simple commit fixes the issue.
* / | Properly handle absolute paths in Globals::localize_pathFabio Alessandrelli2016-10-131-1/+1
|/ / | | | | | | | | This give a proper fix for #4280 - #3106 , allowing absolute paths that starts from the file system, not the resource folder
* | Merge pull request #6743 from mateka/issue-6296Rémi Verschelde2016-10-091-1/+1
|\ \ | | | | | | Issue #6296: When searching for control, checking if matrix is inversible
| * | Added simple check to viewport, if matrix32 is invesile ↵Mateusz Adamczyk2016-10-081-1/+1
| |/ | | | | | | (https://github.com/godotengine/godot/issues/6296).
* / fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu2016-10-041-11/+3
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* Merge pull request #6675 from J08nY/issue-vector3-angle-toRémi Verschelde2016-10-033-102/+109
|\ | | | | | | | | Adds Vector.angle_to(Vector other), fixes #3912 [ci skip]
| * Vector3: added angle_to(Vector3 other)J08nY2016-10-032-5/+9
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| * Vector3: format properly, fix indentsJ08nY2016-10-032-97/+100
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* | Merge pull request #6686 from Faless/inputevent_none_fixRémi Verschelde2016-10-031-1/+15
|\ \ | | | | | | Properly encode InputEvent of type NONE. Fix #5987
| * | Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli2016-10-031-1/+15
| |/ | | | | | | | | | | | | | | In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file.
* | Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde2016-10-033-0/+253
|\ \ | | | | | | PCKPacker: Move to core from tools, fixes #4129
| * | PCKPacker: moved from tools into core, fixes #4129J08nY2016-10-013-0/+253
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* | Merge pull request #6650 from volzhs/resource-pathRémi Verschelde2016-10-031-0/+5
|\ \ | | | | | | Fix error when using 2 or more slashes on resource path
| * | Fix error when using 2 or more slashes on resource pathvolzhs2016-09-301-0/+5
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* | | Merge pull request #6608 from Hinsbart/signal_errRémi Verschelde2016-10-031-0/+9
|\ \ \ | | | | | | | | Throw error when trying to emit a non-existing signal.
| * | | Throw error when trying to emit a non-existing signal.Andreas Haas2016-09-251-0/+9
| |/ / | | | | | | | | | closes #6017
* | | Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-032-0/+4
|\ \ \ | | | | | | | | Improve debug focus behavior
| * | | Improve debug focus behaviorPedro J. Estébanez2016-09-142-0/+4
| | | | | | | | | | | | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | | | Merge pull request #6304 from razvanc-r/masterRémi Verschelde2016-10-033-9/+19
|\ \ \ \ | |_|_|/ |/| | | (Array) .pop_front, .pop_back & .remove return values instead of void
| * | | (Array) pop_front, pop_back return valuesRăzvan Cosmin Rădulescu2016-09-113-9/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types
* | | | Fix typo for word_wrapvolzhs2016-09-302-2/+2
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* | | | Code completion for is_action_just_{pressed, released}Andreas Haas2016-09-261-1/+1
| | | | | | | | | | | | | | | | fixes #6621
* | | | Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-262-0/+9
|\ \ \ \ | |_|_|/ |/| | | Add functions to get readable names for joystick events
| * | | Add function to get readable names for joystick eventsAndreas Haas2016-09-202-0/+9
| | | | | | | | | | | | | | | | Closes #6476
* | | | Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry2016-09-202-24/+13
|\ \ \ \ | | | | | | | | | | Fix for #6158
| * | | | Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-192-24/+13
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* | | | | Merge pull request #6552 from Hinsbart/vec2_clampedRémi Verschelde2016-09-201-0/+2
|\ \ \ \ \ | | |/ / / | |/| | | Expose Vector2::clamped() to scripts
| * | | | Expose Vector2::clamped() to scriptsAndreas Haas2016-09-191-0/+2
| |/ / / | | | | | | | | | | | | | | | | Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
* | | | Merge pull request #6504 from Hinsbart/joy_axisRémi Verschelde2016-09-173-60/+1
|\ \ \ \ | |/ / / |/| | | Fix input action pressed state not changing for quick joystick moveme…
| * | | Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-153-60/+1
| | | | | | | | | | | | | | | | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
* | | | Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-142-1/+188
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* | | | Added a generic AStar implementation to Godot.Juan Linietsky2016-09-133-0/+506
|/ / / | | | | | | | | | It's pretty fast, use it for games where Navigation does not cut it.
* / / Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-0/+20
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* | Merge pull request #5879 from gau-veldt/subarray_patchJuan Linietsky2016-09-102-0/+30
|\ \ | | | | | | Subarray patch
| * | Added slicing operation to DVector via DVector.subarray(int start,int end) ↵Gau o fthe Veldt2016-07-232-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | method. Negative indices index from the end of the array. Indices are range checked before attempting and return appropriate error when out of range. Binding for RawArray in gdscript to access DVector.subarray() provided. Documentation of RawArray.subarray() in classes.xml provided.
* | | Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-104-8/+6
|\ \ \ | | | | | | | | Fix some more warnings
| * | | Fix some warnings about misleading indentationJohan Manuel2016-08-131-1/+4
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| * | | Remove some unused variablesJohan Manuel2016-08-131-7/+0
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| * | | Fix some warnings about unhandled switch casesJohan Manuel2016-08-132-0/+2
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* | | | Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+2
|\ \ \ \ | | | | | | | | | | Fix the support for WinRT/UWP
| * | | | Fix root path resolution on PCK fileGeorge Marques2016-09-031-0/+2
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* | | | | Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky2016-09-075-46/+23
| | | | | | | | | | | | | | | | | | | | documentation more clearly and also make it easier to bind to C#
* | | | | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-061-7/+3
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* | | | | Merge pull request #6408 from supaiku-o/issue-6374Rémi Verschelde2016-09-061-2/+4
|\ \ \ \ \ | |_|_|_|/ |/| | | | Show object string cast instead of object id in debugger