| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
|
| |
|
|
| |
included is a French translation!
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
|
| | |
|
| | |
|
| |\ |
|
| | | |
|
| |/
|
|
|
| |
It is now possible to profile GDScript as well as some parts of Godot
internals.
|
| |
|
|
|
| |
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
|
| |
|
| |
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
|
| |
|
|
|
|
|
|
|
| |
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
|
| | |
|
| | |
|
| |\
| |
| | |
fix percent decode utf8 error
|
| | | |
|
| | |
| |
| |
| | |
Erroneously removed in cfd3efd09785301eed733abe9e46fd89da3ad114.
|
| |/ |
|
| |\
| |
| | |
HTTPClient request with raw_array body
|
| | | |
|
| |\ \
| | |
| | | |
Fix wrong return and argument types in documentation
|
| | | |
| | |
| | |
| | | |
- Correcly display Vector2Array default arguments in the documentation
|
| | |/
|/|
| |
| |
| | |
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
|
| |/ |
|
| |
|
|
|
| |
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
|
| |
|
|
| |
Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d.
Fixes #3221.
|
| |
|
| |
Rebase of #453
|
| | |
|
| |\
| |
| | |
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
|
| | |
| |
| |
| |
| |
| | |
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
|
| |/
|
|
| |
fixes #4400
|
| |\
| |
| | |
Added getter method for the connection property in HTTPClient.
|
| | |
| |
| |
| | |
- Exposed a getter method for the private property named `connection` in HTTPClient class.
|
| | | |
|
| |/
|
|
| |
Close #1232
|
| |\
| |
| | |
dictionary has_all
|
| | | |
|
| | |
| |
| |
| |
| |
| | |
Works around #4262 and likely #4190.
(cherry picked from commit 3a390e9b44cb196aa4b4843dd8b3a7875bbc3a3f)
|
| |/ |
|
| | |
|
| |
|
|
| |
(cherry picked from commit 706d576f7b24ec62effd59f66f1d7c47c813056b)
|
| |
|
|
|
|
|
|
| |
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
|
| |
|
|
|
|
|
|
|
|
| |
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
|
| |
|
|
| |
Bug introduced by 6eb4812
|
| |
|
|
| |
now also centred.
|
| |
|
|
|
|
|
|
|
| |
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
|
| |\
| |
| | |
Added epoc to dictionary converter (for human readable display when only given an epoc time)
|
| | |
| |
| |
| |
| |
| |
| | |
Useful for when user is storing time as epoc and wants to do operations on this
time and then display in human readable form
https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650¬if_t=group_comment_reply
|
| | | |
|
| |\ \
| | |
| | | |
Issue 3711
|
| | | | |
|