| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 13 | -45/+45 |
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| * | Dictionary keys are now sorted by insertion order | Juan Linietsky | 2017-01-08 | 2 | -13/+89 |
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| * | i18n: Add support for Scots (sco) language | Rémi Verschelde | 2017-01-08 | 1 | -0/+1 |
| | | | | | Fixes #6931. | ||||
| * | Move core engine tests to core/ | Rémi Verschelde | 2017-01-08 | 28 | -0/+6204 |
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| * | -Fix bugs related to PoolVector crashes | Juan Linietsky | 2017-01-08 | 1 | -5/+33 |
| | | | | | -Added ability to request nodes using $Name in GDScript :) | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 64 | -1744/+1302 |
| | | | | | renamed to PoolVector | ||||
| * | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | 2017-01-06 | 12 | -593/+329 |
| | | | | | | | aligned to 16 -Changed Vector<> template to fit this. | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 26 | -172/+215 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -GDScript support for accessing properties directly | Juan Linietsky | 2017-01-04 | 2 | -0/+17 |
| | | | | | -Added code lookup and code completion support for properties too | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 6 | -82/+159 |
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| | * | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | 2017-01-03 | 6 | -82/+159 |
| | | | | | | | | | | | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | ||||
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 3 | -2/+39 |
| |/ | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 6 | -6/+17 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 71 | -953/+1196 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 19 | -1572/+915 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -1/+1 |
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| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -0/+2 |
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| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -11/+11 |
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| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -2/+2 |
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| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+10 |
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| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -1/+25 |
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| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 2 | -0/+110 |
| | | | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | ||||
| | * | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 4 | -2/+8 |
| | | | | | | | | | general | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 11 | -1571/+762 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | 2017-01-02 | 13 | -98/+153 |
| |\ \ | | | | | | | Fixes and improvementes for IPv6 implementation. | ||||
| | * | | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli | 2016-12-13 | 2 | -6/+10 |
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| | * | | Separate hostname resolve cache based on ip_type | Fabio Alessandrelli | 2016-12-09 | 1 | -11/+15 |
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| | * | | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli | 2016-12-09 | 3 | -47/+65 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet) | ||||
| | * | | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli | 2016-12-09 | 8 | -0/+26 |
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| | * | | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | 2016-12-09 | 11 | -36/+30 |
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| | * | | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli | 2016-12-09 | 6 | -15/+24 |
| | | | | | | | | | | | | | | | | | | | | | | PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. | ||||
| * | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 230 | -230/+230 |
| | | | | | | | | | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov | 2016-12-20 | 1 | -2/+0 |
| |/ / | | | | | | | Fixes #7337 | ||||
| * | | Merge pull request #7149 from Kazuo256/array-last | George Marques | 2016-11-22 | 3 | -0/+17 |
| |\ \ | | | | | | | Add Array.front() and Array.back() | ||||
| | * | | Add Array.front() and Array.back() | Kazuo256 | 2016-11-18 | 3 | -0/+17 |
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| * | | | Properly localize absolute path. | Fabio Alessandrelli | 2016-11-22 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Calling localize_path will return a localized path in res:// if the path starts with the resource file-system/folder, and will return the unchanged absolute path otherwise. Closes #6979 and #7161. | ||||
| * | | | memory ops implemented as OS functions by default | Ariel Manzur | 2016-11-18 | 2 | -121/+8 |
| |/ / | | | | | | | (cherry picked from commit 67f65f66391327b2967a20a89c3627e1dd6e84eb) | ||||
| * | | Blimey! Ye Pirate locale be anchor' a'port! | Rémi Verschelde | 2016-11-15 | 1 | -0/+2 |
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| * | | Merge pull request #6968 from neikeq/pr-register-trnglmesh | Ignacio Etcheverry | 2016-11-12 | 1 | -0/+2 |
| |\ \ | | | | | | | Core: Register TriangleMesh type | ||||
| | * | | Core: Register TriangleMesh type | Ignacio Etcheverry | 2016-10-30 | 1 | -0/+2 |
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| * | | | Merge pull request #6802 from henriquelalves/master | Rémi Verschelde | 2016-11-11 | 2 | -2/+53 |
| |\ \ \ | | | | | | | | | Added small modification on gdscript parser to allow users insert '+' before variables | ||||
| | * | | | Added small modification on parser for '+' | Henrique L. Alves | 2016-10-22 | 2 | -2/+53 |
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| * | | | | Merge pull request #6862 from Faless/fix_6388 | Rémi Verschelde | 2016-11-11 | 2 | -4/+4 |
| |\ \ \ \ | | | | | | | | | | | Fix Keyboard Input Hangs when using modifiers | ||||
| | * | | | | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | 2016-10-19 | 2 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | ||||
| * | | | | | Merge pull request #7039 from RandomShaper/fix-triangulation | Rémi Verschelde | 2016-11-09 | 2 | -13/+5 |
| |\ \ \ \ \ | | | | | | | | | | | | | Clean/fix triangulation internals | ||||
| | * | | | | | Clean/fix triangulation internals | Pedro J. Estébanez | 2016-11-05 | 2 | -13/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop unused variable Remove commented-out code Fix leak by using Vector instead of raw memory | ||||
| * | | | | | | Merge pull request #7070 from ISylvox/vsnc-to-vsync | Rémi Verschelde | 2016-11-09 | 4 | -6/+6 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Renames vsnc to vsync | ||||
| | * | | | | | | vsnc --> vsync | ISylvox | 2016-11-08 | 4 | -6/+6 |
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| * | | | | | | | Some missing License notice has been added | SPTelur | 2016-11-07 | 2 | -0/+59 |
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| * | | | | | | Merge pull request #7048 from neikeq/pr-marshals-singleton | George Marques | 2016-11-06 | 3 | -2/+14 |
| |\ \ \ \ \ \ | |/ / / / / |/| | | | | | Add singleton instance to _Marshalls | ||||
