| Commit message (Collapse) | Author | Age | Files | Lines |
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Added snapping to spatial drag and drop.
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Added Basis::get_quat().
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Make action_match ignore the sign if axis value is 0.
This means that an axis value of 0 will match actions defined for both positive and negative values, as expected.
Fixes #12223
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Comments got desynchronized with the actual values of the enum.
To avoid anyone making some stupid mistake here, let's fix it as soon
as possible.
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Fix rotated logger naming and backup deletion
[ci skip]
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Bind more VisualServer functions
[ci skip]
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Fixes #12087.
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Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
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Removed directory scan from project load
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Input: expose joy_connection_changed()
[ci skip]
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Added 'exposed' field to ClassInfo for registered classes
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This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
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Array::sort/invert now return reference to Array
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chaining of operations
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Define va_copy with --std=c++03 (fixes #11979)
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OS X export code improvements
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Fix exporting projects with custom input event actions
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Fix logging of long strings via RotatedFileLogger
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Set it to on by default for editor.
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
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to has_setting. Fixes #11844
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Fixed a bug where ssl would force validation even though you told it not to.
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Allow to obtain virtual keyboard height
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On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
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Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
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Allows starting HTML5 export when IndexedDB is not available.
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Extract logging logic
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Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
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Renamed fixed_process to physics_process
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Change to Image::shrink_x2 function preventing it set a 0 width/height for mipmapped textures
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