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* Merge pull request #189 from sanikoyes/hotfix-imereduz2014-03-121-1/+1
|\ | | | | Merging!
| * export a unicode font may crash because chunks out of range...sanikoyes2014-03-111-1/+1
| | | | | | | | set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
* | Fix Compression bug: wrong premature return.marynate2014-03-111-2/+2
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* Fix string version of begins_withVinzenz Feenstra2014-02-261-3/+5
| | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* -Added ATITC texture supportJuan Linietsky2014-02-268-2/+94
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-253-2/+10
| | | | -fix bug in doc where touchscreen events were not documented
* -Fix for parsing XML headerJuan Linietsky2014-02-231-1/+1
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-225-107/+107
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| * Removed OFVictor M2014-02-215-107/+107
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* | -added kinematic bodyJuan Linietsky2014-02-221-0/+2
|/ | | | -added kinematic body demos
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-202-8/+10
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| * Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruptionokamstudio2014-02-201-7/+9
| |\ | | | | | | Fix #113 editor_settings.xml corruption
| | * Fix #113 editor_settings.xml corruptionTerseus2014-02-181-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`, the class responsible of loading the editor_settings.xml file, the properties' values are loaded directly into an `String` object but the file contents are always UTF-8, which leads to garbage in the XML file when saved. This patch reads the properties' values in a `CharString` and translate them to UTF-8.
| * | Merge pull request #110 from vinzenz/108-fixokamstudio2014-02-201-1/+1
| |\ \ | | | | | | | | Fix for Issue #108
| | * | Fix for Issue #108Vinzenz Feenstra2014-02-171-1/+1
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Entering a somethign in the 'Path field' triggers the `_path_changed` signal being triggered. This in turn calls Globals::localize_path(const String& p_path) with the currently entered string. localize_path then is replacing backslashes with slashes and calls afterwards `String::simplify_path` String::simplify_path is checking wheter a string starts with: - res:// - local:// - user:// If any of those is true it removes this section. However, if any of the first letters of those are matching begins_with returns true, which is wrong. It should only return true if the whole string is matched at the beginning. This caused the whole desaster and lead localize_path into an endless loop because out of `u` suddenly became user:// which it then tried again to localize and so on. This fix, fixes the root of the problem which is begins_with which should not return true if not the whole search string was matched. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* | / -run script in editorJuan Linietsky2014-02-201-1/+8
|/ / | | | | | | | | -add search docs dialog that returns places string was found -added flash
* | wtfJuan Linietsky2014-02-191-1/+1
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* | -improved physics ccdJuan Linietsky2014-02-197-394/+420
|/ | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -project settings are saved when changedJuan Linietsky2014-02-154-65/+138
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-153-5/+14
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-131-2/+2
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| * Make math_funcs.h use lrint on msvc 2013Matthew Casey2014-02-111-2/+2
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-1321-105/+194
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-09259-0/+86536