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* Add 'from' argument to Array.find()George Marques2016-06-101-5/+5
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* Use non-templated nearest_power_of_2punto-2016-04-111-2/+3
| | | | | | Works around #4262 and likely #4190. (cherry picked from commit 3a390e9b44cb196aa4b4843dd8b3a7875bbc3a3f)
* remove trailing whitespaceHubert Jarosz2016-03-091-47/+47
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* Fix allocation bug if compiled with modern clang or gccest312016-02-191-9/+26
| | | | | | | | * Add overflow checked intrinsic abstractions that check on overflow. * Use them for memory allocation code. * Use size_t type for memory allocation code to support full platform dependent width. Fixes #3756.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Vector<>::_ptr is now typed and points to the beginning of array rather than ↵koalefant2015-12-041-18/+20
| | | | reference count block
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+5
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+2
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Use Vector for storing areasFabio Alessandrelli2015-03-241-0/+9
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+401