| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Vector<>::_ptr is now typed and points to the beginning of array rather than ↵ | koalefant | 2015-12-04 | 1 | -18/+20 |
| | | | | | reference count block | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -3/+5 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -2/+2 |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Use Vector for storing areas | Fabio Alessandrelli | 2015-03-24 | 1 | -0/+9 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+401 |
