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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-903/+825
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-8/+8
| | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
* -WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggyJuan Linietsky2017-02-121-10/+3
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* Improve .tscn VCSPedro J. Estébanez2017-01-251-5/+5
| | | | | | | | | | | | | Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files. Cherry-picked from 7dbb1c0571c0d1fb26c28552b09430807cc4d717
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli2016-10-091-1/+15
| | | | | | | | | | In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file. (cherry picked from commit 941f46038415bfdc52f61b68511c83fed59fc2fe)
* Fix reading of empty StringArray-s in .tscnBojidar Marinov2016-07-271-1/+3
| | | | Closes #5912
* Add quotes to .tscn keys, solves #4366Juan Linietsky2016-06-201-1/+14
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-1/+2
| | | | use and also fixes #4756
* -Avoid negative zero from being saved to config files o resource files, ↵Juan Linietsky2016-06-131-16/+23
| | | | fixes #4758
* -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+38
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* -Propertly detect mantissa floats in variantparser, fixes #3257Juan Linietsky2016-02-011-0/+3
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* Make sure variant parser recognizes "nil" for compatibility with old ↵Juan Linietsky2016-02-011-1/+1
| | | | engine.cfg style cofig. Closes #3531
* Parse ColorArrays correctly (tscn)., fixes #3530Biliogadafr2016-02-011-1/+1
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* properly handle typed array constructors in VariantParser, closes #3054Juan Linietsky2016-01-101-2/+5
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* Make sure variant parser actually writes floats when float property is ↵Juan Linietsky2016-01-101-1/+4
| | | | requested, closes #3301
* fix issues related to StringArray parsingJuan Linietsky2016-01-081-3/+5
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* -Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky2016-01-081-5/+28
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* added ':' support to VariantParser, given it' s used by export.cfgJuan Linietsky2016-01-071-0/+3
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* -fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky2016-01-071-1/+40
| | | | #3248 closes #3207
* Fix config file parser bug that cause showing project name as "Unnamed Project"mrezai2016-01-061-0/+1
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* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-2/+20
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* suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky2015-12-311-0/+28
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* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-0/+26
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* -Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky2015-12-311-0/+14
| | | | -It is now finally possible to parse back a variant from text!
* -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-0/+543
| | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* no more time error, fixes #2892Juan Linietsky2015-12-121-1/+1
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* variant parser was not parsing rect2 properly, fixes #2948Juan Linietsky2015-12-121-0/+13
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* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-73/+170
| | | | -Proper .tscn and .tres parsing, should work, please test well!
* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-0/+1398
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits