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2017-12-23Fixed dispatch callbackAndreaCatania1-1/+1
2017-12-23Fixed rigidbody sleping, Fixes #13952AndreaCatania2-11/+29
2017-12-23IssueTemplate: remove \n at checkbox lineNoshyaar1-2/+1
2017-12-23ProjectManager: enhance dialog ok button textPoommetee Ketson1-3/+3
2017-12-23Fixed intersect_shape crash, closes #13697AndreaCatania1-1/+4
2017-12-22Fixes 3d camera keep aspect.Daniel J. Ramirez2-14/+0
2017-12-22[DOCS] Small fixes for SemaphoreMax Hilbrunner1-3/+3
2017-12-22[DOCS] Small fixes for MutexMax Hilbrunner1-3/+3
2017-12-22Finished the documentation for AnimationPlayerNathan Warden1-0/+1
2017-12-22Do not require OpenMP for non-tools builds (export templates)Rémi Verschelde3-4/+4
2017-12-22Add link to open and closed issues search to issue templateRémi Verschelde1-1/+5
2017-12-21Fixes grow_margin not working at allGilles Roudiere1-1/+2
2017-12-21Change skeleton processing to work on global coordinates, should help fix ↵Juan Linietsky2-48/+51
many import problems from Blender, GLTF2, etc.
2017-12-21Consistent display of shortcut names in tooltipspoke10242-5/+5
2017-12-22Fix open directory in FileSystem dockvolzhs1-6/+3
2017-12-21Scons: Use module suffix only for final binary.Andreas Haas1-3/+1
Only append the module suffixes to the resulting binary instead of all object files. That means we can keep most of our build artifacts when toggling modules like mono.
2017-12-22Reserved controller ids 1 and 2 for left and right hand controllers and ↵Bastiaan Olij6-18/+66
added new center on hmd option
2017-12-21-Make capture dependent on a cell size, not subdivision.Juan Linietsky4-57/+62
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-20Fixed wrong Project Settings direction on an error message.Michael Alexsander Silva Dias1-1/+1
2017-12-20properly send mouse released event when grabbing modal focus, fixes #14854Juan Linietsky1-1/+11
2017-12-20Add functions to image to load a PNG or JPG from a buffer, closes #4024Juan Linietsky2-0/+40
2017-12-20EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde2-5/+5
Fixes #14870.
2017-12-20Properly silence buffer while not in use, fixes #14866Juan Linietsky1-6/+6
2017-12-20doc: Sync classref with current sourceRémi Verschelde2-0/+26
2017-12-20i18n: Sync translation templates with current sourceRémi Verschelde45-4013/+12832
2017-12-20i18n: Sync translations with WeblateRémi Verschelde32-5131/+20573
Adds Icelandic and Tamil.
2017-12-21Fix blurry after zoomingvolzhs1-2/+2
2017-12-20Fix gridmap disappearing after editing after bake, closes #14868Juan Linietsky1-1/+1
2017-12-20Prevent false sharing in lightbaker RNG stateHein-Pieter van Braam1-2/+7
The previous commit corrected the RNG behavior for the lightbaker but also made it significantly slower on high core count systems. Due to the vector of states being physically close together in RAM we force a cache synchronization across all cores whenever we call for the next random number to be generated. This will create a temporary local copy of the RNG state before entering the loop and then saving it back to the global state when done. This will preserve the per-thread RNG state (and random number quality) while significantly improving performance. On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing performance back in line to before the various RNG fixes were introduced, being slightly faster than the first implementation.
2017-12-20Fix lightmapper rngHein-Pieter van Braam2-17/+36
In our previous attempts to fix the lightmapper we may have inadvertently introduced the same issue we were trying to fix. It appears that rand() will on some platforms introduce a mutex making it slower and on others may have a per-thread state that would need to be initialized with srand() on each thread. This slows down the lightbaking further. This sets up a separate rng state for each OpenMP thread by calling rand() only in the single-threaded part of the code. We then keep a vector of states. I believe this solves our problems.
2017-12-20Fix editor crash on "save and exit" bugChong-U Lim1-0/+1
If a scene is modified and a user closes the editor and selects the "Save and exit" option in the modal dialog -- the editor crashes. This appears to be a result of the message queue being memdeleted AFTER visual servers have been destroyed. Remnant textures handled by the message queue throw a NRE when their own ~Texture destructors reference the visual servers. This fixes bugs: #12946 and #12813.
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky4-1/+69
2017-12-20Correct license headers in main.cpp and voxel_light_baker.cppHein-Pieter van Braam2-2/+2
Sorry for the churn
2017-12-20Fix lightbaker clang-format issue and add license headersHein-Pieter van Braam3-2/+62
2017-12-20Thekla: redo reduz's changes from 8b01b2e85cb7ed60209c925f1e123374272bd8c8Rémi Verschelde3-14/+43
But this time without messing up the code style and with proper comments documenting changed code.
2017-12-20Thekla: Revert to state before clang-format changesRémi Verschelde3-1128/+1216
The file was wrongly formatted in 8b01b2e85cb7ed60209c925f1e123374272bd8c8, for thirdparty code we keep the upstream style *if* we need to make changes at all.
2017-12-20Lightbaker: include stdlib.h to fix CI buildsHein-Pieter van Braam1-0/+2
2017-12-19Fix randomness in voxel light baker, closes #14841Juan Linietsky1-5/+10
2017-12-19Added font oversampling supportJuan Linietsky6-19/+61
2017-12-19Fix raytrace lightmap bake biasJuan Linietsky1-2/+2
2017-12-19Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky1-1/+1
Canvas BG mode. Fixes #14540
2017-12-19Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky1-0/+1
2017-12-19properly plot normal when bakingJuan Linietsky2-19/+64
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva2-1/+3
2017-12-19Fix fatal mono logs not getting logged to disk.PJB30051-1/+3
They aborted the application without flushing the log file. Also there was a typo.
2017-12-19Fixed bug where all file dialogs requested thumbnails even if hidden.Juan Linietsky2-2/+6
2017-12-19Add Script.get_base_script/instance_base_type APIWill Nations1-0/+2
2017-12-19-Fix some crashes in unwrapperJuan Linietsky4-1217/+1129
-Add emission lighting to raytrace mode, fixes #14686
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky3-9/+18
Not sure if this is the same problem, as reported, please test.
2017-12-19fix for BitmapFont::create_from_fnt to allow loading from file inIbrahn Sahir1-2/+2
project root directory.