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* Variant::blend: add Quat, fix Vector3.Josh Grams2016-03-081-1/+7
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* AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams2016-03-011-0/+53
| | | | | | Variant: - zero() sets a Variant to the appropriate type of zero value - blend() blends part of one Variant on top of another.
* fixed string operator[], which was broken. Closes #2202Juan Linietsky2016-01-021-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky2015-12-311-0/+32
| | | | Color, to deal with colors in the 0-255 range. Closes #2345
* Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho2015-12-111-1/+1
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* Fix return type of Matrix32 member varsRémi Verschelde2015-11-231-3/+3
| | | | Thanks to @bojidar-bg for localising the issue.
* Merge pull request #2749 from TheHX/fix_string_content_testJuan Linietsky2015-11-181-1/+1
|\ | | | | Fix String content test
| * Fix String content testFranklin Sobrinho2015-11-061-1/+1
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* | Implement Quat multiply operator, and xform methodFranklin Sobrinho2015-11-111-1/+15
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* -Integers and Float should interpolate on animation, maybe fixes #1891, ↵Juan Linietsky2015-05-161-1/+9
| | | | please test
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* Sort xml files, so order is constantest312015-05-011-13/+38
| | | | Makes xml format work better with version control systems.
* Fixed bug in array comparison, fixes #1712Juan Linietsky2015-04-261-1/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky2015-04-071-1/+1
| | | | shared. Fixes #1646
* Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky2015-03-221-6/+10
|\ | | | | Fix sprintf errors
| * Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)2015-02-191-6/+10
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* | support for 2D shadow castersJuan Linietsky2015-03-021-0/+3
|/ | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintfBil Bas (Spooner)2015-02-011-0/+24
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| * Add InputEvent::ACTION get/set support for variantsanikoyes2015-01-201-0/+24
| | | | | | | | Add action_press/action_release method bind
* | Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])Bil Bas (Spooner)2015-01-101-0/+14
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* -fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky2015-01-021-2/+2
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* -assignment of ord to string index made valid #1072Juan Linietsky2015-01-021-11/+21
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+34
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Polygon2DJuan Linietsky2014-07-071-1/+53
| | | | | | | | | -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
* Light Baker!Juan Linietsky2014-06-111-1/+1
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* Fix Variant vector2/vecotor3 multiply bugmarynate2014-03-291-2/+2
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* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-1/+2
| | | | -fix bug in doc where touchscreen events were not documented
* -run script in editorJuan Linietsky2014-02-201-1/+8
| | | | | -add search docs dialog that returns places string was found -added flash
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+3394