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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-1/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* begin new serialization frameworkJuan Linietsky2015-02-151-0/+433
also got rid of STL dependency on triangulator