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path: root/core/variant_call.cpp
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* Little BitsJuan Linietsky2014-08-141-3/+3
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* added String.md5_text() bindingDana Olson2014-08-131-0/+2
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* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+9
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-0/+2
| | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
* Add get_scale script binding to Matrix32 classmarynate2014-05-221-0/+2
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* Add Matrix3::get_scale() bindingmarynate2014-04-011-0/+2
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* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+3
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -improved physics ccdJuan Linietsky2014-02-191-0/+4
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1504