| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed constness of variant functions, as well as visual script sequence ↵ | Juan Linietsky | 2017-09-25 | 1 | -21/+49 |
| | | | | | ports. Closes #11258 | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -10/+10 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Merge pull request #11106 from hpvb/documentation-fix-poolarrays | Rémi Verschelde | 2017-09-12 | 1 | -1/+1 |
| |\ | | | | | Correct the Pool*Array documentation | ||||
| | * | Correct the Pool*Array documentation | Hein-Pieter van Braam | 2017-09-09 | 1 | -1/+1 |
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| * | | Merge pull request #11028 from mrawlingst/color-RGBA32 | Rémi Verschelde | 2017-09-12 | 1 | -4/+4 |
| |\ \ | |/ |/| | Change Color.to_32() to Color.to_rgba32() and lowercase other functions | ||||
| | * | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | 2017-09-07 | 1 | -4/+4 |
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| * | | -Fixed changes to default input actions not working, closes #10502 | Juan Linietsky | 2017-09-06 | 1 | -0/+2 |
| |/ | | | | -Added Array.duplicate() method, needed to fix above | ||||
| * | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | 2017-08-29 | 1 | -6/+0 |
| | | | | | | | Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Exposed Transform.interpolate_with() | Przemysław Gołąb (n-pigeon) | 2017-08-20 | 1 | -1/+3 |
| | | | | | Additionaly changed values names for 2D version to more descriptive ones. | ||||
| * | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -3/+3 |
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| * | Add GZIP compression support | George Marques | 2017-07-13 | 1 | -1/+1 |
| | | | | | - Fix a wrong call in PoolByteArray::compress | ||||
| * | Add basic compression functions to PoolBaseArray | George Marques | 2017-06-19 | 1 | -0/+41 |
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| * | added grow functions to Rect2 | toger5 | 2017-06-05 | 1 | -0/+4 |
| | | | | | | - grow_individual - grow_margin | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -26/+0 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Finish implementation of GDnative builtins bindings | Emmanuel Leblond | 2017-05-19 | 1 | -1/+0 |
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| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -94/+0 |
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| * | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde | 2017-04-24 | 1 | -0/+18 |
| |\ | | | | | Added various functions basic math classes. Also enabled math checks … | ||||
| | * | Added various functions basic math classes. Also enabled math checks only ↵ | Ferenc Arn | 2017-04-06 | 1 | -0/+18 |
| | | | | | | | | | | | | | | | | | for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature. | ||||
| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | 2017-04-03 | 1 | -4/+8 |
| | | | | | | | | This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1091/+1056 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | added join to PoolStringArray | AlexHolly | 2017-03-01 | 1 | -0/+2 |
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| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -5/+5 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -11/+11 |
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| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -9/+9 |
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| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Merge pull request #7010 from AlexHolly/format-string2 | Juan Linietsky | 2017-01-14 | 1 | -0/+2 |
| |\ | | | | | advanced string format | ||||
| | * | advanced string format | AlexHolly | 2016-11-01 | 1 | -0/+2 |
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| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| | | | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | 2017-01-14 | 1 | -4/+4 |
| | | | | | | | | | String.get_basename() | ||||
| * | | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method ↵ | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
| | | | | | | | | | naming | ||||
| * | | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
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| * | | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -297/+297 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky | 2017-01-10 | 1 | -0/+5 |
| |\ \ | | | | | | | Fixed inertia tensor computation and center of mass | ||||
| | * | | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 1 | -0/+5 |
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| * | | | Remove deprecated Vector2.floorf method | Emmanuel Leblond | 2017-01-10 | 1 | -5/+0 |
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| * | | | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | 2017-01-08 | 1 | -5/+11 |
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| * | | | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
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| * | | | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| |/ / | | | | | | | renamed to PoolVector | ||||
| * | | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -29/+40 |
| |\ \ | | | | | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -29/+40 |
| | | | | | | | | | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | 2017-01-02 | 1 | -4/+0 |
| |\ \ \ | | | | | | | | | Fixes and improvementes for IPv6 implementation. | ||||
| | * | | | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | 2016-12-09 | 1 | -4/+0 |
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| * | | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | / | Add Array.front() and Array.back() | Kazuo256 | 2016-11-18 | 1 | -0/+4 |
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| * | | adding ipv6 | Ariel Manzur | 2016-10-18 | 1 | -0/+5 |
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| * | Merge pull request #6675 from J08nY/issue-vector3-angle-to | Rémi Verschelde | 2016-10-03 | 1 | -0/+2 |
| |\ | | | | | | | | | Adds Vector.angle_to(Vector other), fixes #3912 [ci skip] | ||||
| | * | Vector3: added angle_to(Vector3 other) | J08nY | 2016-10-03 | 1 | -0/+2 |
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| * | | Merge pull request #6304 from razvanc-r/master | Rémi Verschelde | 2016-10-03 | 1 | -2/+2 |
| |\ \ | |/ |/| | (Array) .pop_front, .pop_back & .remove return values instead of void | ||||
