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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-161-1/+5
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| * Small batch of fixesJuan Linietsky2014-12-151-1/+5
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* | New Code CompletionJuan Linietsky2014-12-161-0/+2
|/ | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* Small FixesJuan Linietsky2014-12-081-1/+1
| | | | | | | | -=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-0/+1
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+452