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* Allow configuring iOS exportRuslan Mustakov2017-11-211-0/+11
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Fixed a bug where capitalize didn't work with camelCase namesWill Nations2017-11-141-1/+1
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* Added String::dedent() to remove text indentationZher Huei Lee2017-11-011-0/+42
| | | | | | | This functions similarly to Python's textwrap.dedent() It's also been applied to doc_data.cpp to remove extra whitespace while parsing the XML.
* Fix get_node() and $ autocompletion when using single quotesUnknown2017-10-301-0/+22
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* Fixed a bunch of typos, including an error code.Ross Hadden2017-09-211-6/+6
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* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-10/+10
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-1/+1
| | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* Dead code tells no talesRémi Verschelde2017-08-271-333/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-3/+3
| | | | Fixes #10244.
* Fix crash with String copy from with NULL string parametergeequlim2017-06-251-0/+12
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* Fixed a string class bugdumitru-stama2017-06-191-1/+1
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* NaturalSort: strings start with . treated differentlyPoommetee Ketson2017-05-291-0/+12
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* Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day2017-05-121-3/+52
| | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-2/+3
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* Update snake_case splittingMarco Melorio2017-04-231-1/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1457/+1317
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Merge pull request #7830 from volzhs/str-format-3Rémi Verschelde2017-02-261-6/+9
|\ | | | | Fix zero padding formatting
| * Fix zero padding formattingvolzhs2017-02-181-6/+9
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* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-0/+32
|/ | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky2017-01-251-1/+10
|\ | | | | Greater VCS friendliness
| * Improve .tscn VCSPedro J. Estébanez2017-01-161-1/+10
| | | | | | | | | | | | | | | | | | | | | | Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files.
* | Fix crash when creating new projectvolzhs2017-01-171-3/+2
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* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
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* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-4/+6
| | | | | | | | | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* | Merge pull request #7525 from neikeq/pr-plus_fileRémi Verschelde2017-01-141-2/+3
|\ \ | | | | | | String: plus_file(String) no longer adds a root
| * | String: plus_file(String) no longer adds a rootIgnacio Etcheverry2017-01-141-2/+3
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* | | Merge pull request #7010 from AlexHolly/format-string2Juan Linietsky2017-01-141-1/+72
|\ \ \ | | | | | | | | advanced string format
| * | | advanced string formatAlexHolly2016-11-011-1/+72
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* | | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
| | | | | | | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* | | rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-2/+2
| |/ |/| | | | | String.get_basename()
* | Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-24/+72
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* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+2
|\ \ | | | | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * | Some BRDF fixesJuan Linietsky2016-12-211-0/+2
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* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| |/ |/| | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | added implementation of is_valid_ip_address()Ariel Manzur2016-10-201-19/+71
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* Merge pull request #6650 from volzhs/resource-pathRémi Verschelde2016-10-031-0/+5
|\ | | | | Fix error when using 2 or more slashes on resource path
| * Fix error when using 2 or more slashes on resource pathvolzhs2016-09-301-0/+5
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* | Fix typo for word_wrapvolzhs2016-09-301-1/+1
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* Fix String::is_valid_integer() for single symbols + and -allkhor2016-07-311-1/+1
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+0
| | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Merge pull request #5380 from vnen/string-canvasitem-docsRémi Verschelde2016-06-241-0/+17
|\ | | | | Documentation for String and CanvasItem
| * Add sha256_buffer() function to StringGeorge Marques2016-06-231-0/+17
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* | Fix bug in String==StrRange comparisonGeorge Marques2016-06-241-5/+2
|/ | | | | | | It was comparing the StrRange with itself, always return true if both were the same length. Fix #3843
* Add similarity comparison to StringGeorge Marques2016-06-191-0/+44
| | | | | Uses the Sorensen-Dice coefficient to calculate similarity. This also adds String.bigrams() as a convenience function needed by the comparison.
* Add sha256 to String and File/FileAccess.Bojidar Marinov2016-06-171-7/+20
| | | | Probably does #4166
* Add 'is_subsequence_of' function to StringGeorge Marques2016-06-121-0/+44
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-1/+21
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work