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path: root/core/undo_redo.cpp
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-2/+2
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* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+27
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* small in place fixesJuan Linietsky2015-06-221-5/+5
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* Merge pull request #2144 from Krzycho666/UndoRedo_fixJuan Linietsky2015-06-221-0/+123
|\ | | | | added GDscript bidings for UndoRedo class
| * added some missing biddingskrzycho2015-06-221-0/+3
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| * - added GDscript bidings for UndoRedo class mechanizmkrzycho2015-06-211-0/+120
| | | | | | | | - registered UndoRedo
* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-2/+3
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* -shadergraph now saved when on external file and modified, fixes #1832Juan Linietsky2015-05-111-1/+7
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Bug FixesJuan Linietsky2014-11-021-0/+5
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+330