aboutsummaryrefslogtreecommitdiff
path: root/core/translation.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde2017-08-111-7/+5
|\ | | | | Moved member variables from constructor to initialization list
| * Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-7/+5
| |
* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
|/
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
| | | | -Added system for feature overrides, it's pretty cool :)
* Reworked translation systemJuan Linietsky2017-06-281-0/+6
| | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
* Fix wrong fallback for localevolzhs2017-04-261-1/+1
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-862/+833
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-15/+15
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
| | | | This saves typing and is a step towards fixing #56
* Added "Scots" locale name, fixing #7630Nuno Donato2017-02-081-0/+1
|
* CSV translation import pluginJuan Linietsky2017-02-011-0/+14
|
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* -Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky2017-01-091-0/+4
| | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
* i18n: Add support for Scots (sco) languageRémi Verschelde2017-01-081-0/+1
| | | | Fixes #6931.
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-8/+8
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-3/+3
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-15/+15
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Blimey! Ye Pirate locale be anchor' a'port!Rémi Verschelde2016-11-151-0/+2
|
* Fix locale for macOS-style localesDamon2016-10-271-6/+12
|
* Change set_locale to fallback to the global language (#6910)Damon Myers2016-10-271-6/+27
|
* i18n: Update list of supported locales based off glibcRémi Verschelde2016-09-011-24/+414
| | | | Fixes #5733, fixes #6214.
* i18n: Add missing locale identifiers for Bengali and UrduRémi Verschelde2016-07-161-0/+12
| | | | Fixes errors showing up since the addition of those WIP translations.
* Added translation support to GodotJuan Linietsky2016-05-271-2/+4
| | | | included is a French translation!
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-0/+16
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* remove an extra linereduz2015-12-291-1/+1
|
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-3/+3
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-14/+58
| | | | -Fixed how translation fallbacks works, fixes #1011
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+14
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+646