| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
Windows does not fully respect ISO 639-1 like other systems,
so we have to override its locale values for those languages.
Also added comments to document the locale provenance.
(cherry picked from commit 0c7bed45c49b19bf49b2f2f462937fe14b26c3bb)
|
| |
|
|
|
|
|
| |
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
|
| |
|
|
|
|
| |
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
| |
|
|
| |
Happy new year to the wonderful Godot community!
|
| | |
|
| |
|
|
| |
[ci skip]
|
| | |
|
| |
|
|
|
|
|
| |
Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479.
Also did some non-intrusive cleanup while at it.
|
| | |
|
| |
|
|
| |
to has_setting. Fixes #11844
|
| | |
|
| |\
| |
| | |
Moved member variables from constructor to initialization list
|
| | | |
|
| |/ |
|
| |
|
|
| |
Thus fixing some invalid changes that had still made it to the master branch.
|
| |
|
|
| |
-Added system for feature overrides, it's pretty cool :)
|
| |
|
|
|
| |
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
|
| |
|
|
|
|
| |
modified files)
-.pck and .zip exporting redone, seems to be working..
|
| |
|
|
|
|
| |
This new name also makes its purpose a little clearer
This is a step towards fixing #56
|
| |
|
|
| |
This saves typing and is a step towards fixing #56
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
| |
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
|
| |
|
|
|
|
|
| |
poups when translation is changed.
-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
|
| |
|
|
| |
Fixes #6931.
|
| |
|
|
| |
renamed to PoolVector
|
| |
|
|
|
|
|
|
| |
categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
|
| |
|
|
|
|
|
|
| |
Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
|
| |
|
|
|
|
|
|
| |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
Fixes #5733, fixes #6214.
|
| |
|
|
| |
Fixes errors showing up since the addition of those WIP translations.
|
| |
|
|
| |
included is a French translation!
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
| |
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
|
| | |
|
| |
|
|
| |
-Fixed how translation fallbacks works, fixes #1011
|
| |
|
|
|
|
|
|
|
| |
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
|
| |
|