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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-857/+828
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Added "Scots" locale name, fixing #7630Nuno Donato2017-02-081-0/+1
| | | | (cherry picked from commit 6b5c595e400893cb8dba51ede8f60c70f8512687)
* i18n: Add support for Scots (sco) languageRémi Verschelde2017-01-121-0/+1
| | | | | | Fixes #6931. (cherry picked from commit ede36aca8d65e39b78520d45d3b3c29a99d4e17e)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix locale for macOS-style localesDamon2016-10-311-6/+12
| | | | (cherry picked from commit 1e7f078ce9832a1b53be587d1d4cfbd14b760623)
* Change set_locale to fallback to the global language (#6910)Damon Myers2016-10-311-6/+27
| | | | (cherry picked from commit 470ead74dbc3d6ea7133ab90c0d09ed637e7a5f5)
* i18n: Update list of supported locales based off glibcRémi Verschelde2016-09-181-24/+414
| | | | | | Fixes #5733, fixes #6214. (cherry picked from commit 54e97e5ee69f311b165effc5f84b2387017d40df)
* i18n: Add missing locale identifiers for Bengali and UrduRémi Verschelde2016-07-161-0/+12
| | | | Fixes errors showing up since the addition of those WIP translations.
* Added translation support to GodotJuan Linietsky2016-05-271-2/+4
| | | | included is a French translation!
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-0/+16
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* remove an extra linereduz2015-12-291-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-3/+3
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-14/+58
| | | | -Fixed how translation fallbacks works, fixes #1011
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+14
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+646