| Commit message (Collapse) | Author | Age | Files | Lines |
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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(cherry picked from commit 6b5c595e400893cb8dba51ede8f60c70f8512687)
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Fixes #6931.
(cherry picked from commit ede36aca8d65e39b78520d45d3b3c29a99d4e17e)
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit 1e7f078ce9832a1b53be587d1d4cfbd14b760623)
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(cherry picked from commit 470ead74dbc3d6ea7133ab90c0d09ed637e7a5f5)
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Fixes #5733, fixes #6214.
(cherry picked from commit 54e97e5ee69f311b165effc5f84b2387017d40df)
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Fixes errors showing up since the addition of those WIP translations.
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included is a French translation!
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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-Fixed how translation fallbacks works, fixes #1011
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
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