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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+1
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* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-0/+3
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* error debuggerJuan Linietsky2015-08-041-0/+7
| | | | | shows the list of errors that happened during running the game, traces can be analyzed
* live debug fixesJuan Linietsky2015-08-021-1/+1
| | | | removing node in live debugging fixed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+29
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+13
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+4
| | | | closes #2175
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New Code CompletionJuan Linietsky2014-12-161-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* UDP FixesJuan Linietsky2014-11-131-0/+2
| | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-0/+2
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Fixed failed to connect to remote debugger with -rdebug will crash enginemarynate2014-07-151-1/+1
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* Light Baker!Juan Linietsky2014-06-111-0/+1
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* -added kinematic bodyJuan Linietsky2014-02-221-0/+2
| | | | -added kinematic body demos
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+251