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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-0/+20
* More visual script workJuan Linietsky2016-08-251-0/+6
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+1
* Brand new networked multiplayerJuan Linietsky2016-08-191-1/+17
* Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky2016-08-081-0/+3
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-1/+1
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+1
* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-0/+1
* -Fix crashes with thread_exit()Juan Linietsky2016-06-261-0/+1
* Added function to notify ScriptLanguage when a thread is created/freed, allow...Juan Linietsky2016-06-251-1/+9
* Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky2016-06-211-0/+4
* Better support in ScriptLanguage for GC based scriptsJuan Linietsky2016-06-211-0/+3
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky2016-06-131-0/+4
* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-081-0/+1
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-1/+6
* First version of ProfilerJuan Linietsky2016-05-211-0/+22
* remove trailing whitespaceHubert Jarosz2016-03-091-12/+12
* -Some changes to how scenes and scripts are overriden in scene instance and i...Juan Linietsky2016-01-231-0/+2
* -Ability to roll-back script-exported properties to their default value on th...Juan Linietsky2016-01-021-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+1
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-0/+3
* error debuggerJuan Linietsky2015-08-041-0/+7
* live debug fixesJuan Linietsky2015-08-021-1/+1
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+29
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+13
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Code CompletionJuan Linietsky2014-12-161-1/+1
* UDP FixesJuan Linietsky2014-11-131-0/+2
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-0/+2
* Fixed failed to connect to remote debugger with -rdebug will crash enginemarynate2014-07-151-1/+1
* Light Baker!Juan Linietsky2014-06-111-0/+1
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
* -added kinematic bodyJuan Linietsky2014-02-221-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+251