| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed failed to connect to remote debugger with -rdebug will crash engine | marynate | 2014-07-15 | 1 | -1/+1 |
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| * | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+1 |
| | | | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | ||||
| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -0/+1 |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | ||||
| * | -added kinematic body | Juan Linietsky | 2014-02-22 | 1 | -0/+2 |
| | | | | | -added kinematic body demos | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+251 |
