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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* keep default exported script values unless overriden, closes #8127Juan Linietsky2017-08-131-0/+33
| | | | (cherry picked from commit 475e8b28b28962a24b783597f9a3cabf4a370dee)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-111/+83
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* -Fix crashes with thread_exit()Juan Linietsky2016-06-261-0/+14
| | | | -Added draft of C script API (still disabled and unused)
* Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky2016-06-251-0/+16
| | | | allows scripts to allocate a stack there via TLS
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-1/+11
| | | | use and also fixes #4756
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-5/+5
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* -Some changes to how scenes and scripts are overriden in scene instance and ↵Juan Linietsky2016-01-231-0/+16
| | | | | | inheritance -Fixes #3127 and also properly fixes #2958
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-0/+14
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+8
| | | | | -properly completes text arguments -includes the "/root" autoloads
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* UDP FixesJuan Linietsky2014-11-131-0/+7
| | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-1/+3
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Light Baker!Juan Linietsky2014-06-111-2/+0
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+305