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path: root/core/script_language.cpp
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* -Fix crashes with thread_exit()Juan Linietsky2016-06-261-0/+14
| | | | -Added draft of C script API (still disabled and unused)
* Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky2016-06-251-0/+16
| | | | allows scripts to allocate a stack there via TLS
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-1/+11
| | | | use and also fixes #4756
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-5/+5
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* -Some changes to how scenes and scripts are overriden in scene instance and ↵Juan Linietsky2016-01-231-0/+16
| | | | | | inheritance -Fixes #3127 and also properly fixes #2958
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-0/+14
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+8
| | | | | -properly completes text arguments -includes the "/root" autoloads
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* UDP FixesJuan Linietsky2014-11-131-0/+7
| | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-1/+3
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Light Baker!Juan Linietsky2014-06-111-2/+0
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+305