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2016-07-09Fix CollisionPolygon gizmo showing error icons instead of the 3d handlesFranklin Sobrinho1-1/+1
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2-5/+5
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky1-2/+10
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky1-0/+9
Closes #4444.
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky1-1/+1
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky1-5/+10
2016-07-09Cleaned up preview generation thread, fixes #5499Juan Linietsky1-62/+70
2016-07-09Fix help search dialog titleseska1-1/+2
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde1-4/+1386
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-09Flake8 compliance (except for unused variables)Nobody Really3-693/+1086
2016-07-09Comma fixNobody Really3-563/+563
2016-07-09Whitespace fixNobody Really3-1455/+1364
2016-07-08Revert removing of function call in gd_parserGeorge Marques1-0/+1
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde1-21/+27
Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip.
2016-07-08classref: Add docs for InputEvent* and InputMapRémi Verschelde1-11/+241
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde3-25/+25
Also position TEXTURE_SPHERE constant properly.
2016-07-08classref: Fix descriptions indentation after #5588Rémi Verschelde1-688/+442
2016-07-08Pass mouse position to Input singleton in web exporteska1-0/+3
2016-07-08Fix own world option of Viewport.Franklin Sobrinho1-1/+1
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde4-313/+0
Note that it was already commented out.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde32-175/+12
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-08Avoid crash if setting modifiers fails, closes #5158Juan Linietsky1-1/+3
2016-07-08ScenesDock: Fix regression in tree generationRémi Verschelde1-0/+3
Was a regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. Fixes #5590.
2016-07-07remove warnings if a script is missing and can't be openedJuan Linietsky1-0/+2
2016-07-07do not allow removal of groups that come from instanced/inherited scene, ↵Juan Linietsky1-2/+28
closes #5505
2016-07-08Classref: update with new doctool indentationJ08nY1-3202/+3202
2016-07-07Doctool: correct XML indentationJ08nY1-4/+4
fixes #4483
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde20-191/+3
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde35-431/+27
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (first pass)Rémi Verschelde13-100/+20
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde1-3/+3
Seen while checking for unused variables, which `child` was.
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky8-6/+30
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky2-3/+21
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky5-4/+85
loaded, closes #5403
2016-07-06Improve quick open sortingGeorge Marques2-14/+25
Perfect matches and substrings will be shown first. Similar matches will be at the bottom. When they score is the same they're shown in the natural file system order.
2016-07-06Initialize the SSL certificates in the project managerRémi Verschelde1-1/+3
2016-07-06Update String.capitalize() documentationPawel Kowal1-1/+1
2016-07-05Update classes.xml to fix sorting of constantsGeorge Marques1-1545/+1591
2016-07-05Make sure builtin types' constants remain in orderGeorge Marques2-58/+60
This adds a list of constants for VariantCall to make sure the order of register is kept when showing in the editor help and in the documentation. This also remove the sorting of constants from the doctool, so it keeps the natural order in classes.xml.
2016-07-05Fixed HQ2x compiler warningsJ08nY1-2/+2
2016-07-05Revert "Fix return type for EditorResourcePreview::check_for_invalidation"Rémi Verschelde2-2/+2
This reverts commit 716dfa67a3c5a0a38205179c01676e05a718d244, since it was later fixes differently with c6b55e45e9256bb41b2d045d8c61d1946de881b1...
2016-07-04added missing return valueJuan Linietsky1-0/+2
2016-07-05Fix crash when null value through jni on androidvolzhs1-0/+4
2016-07-04Fix return type for EditorResourcePreview::check_for_invalidationRémi Verschelde2-2/+2
2016-07-04Link libdl only on Linux, fix BSD buildeska1-1/+3
2016-07-04Fix TreeItem range editing by dragging on the inspectorFranklin Sobrinho1-1/+1
2016-07-04Fix EditorPlugin::forward_spatial_input_event in GDScripts addonsFranklin Sobrinho1-0/+1
2016-07-04Fix addon disablingFranklin Sobrinho1-1/+1
2016-07-03fix to the fix, and removed some conflicting shorcutsJuan Linietsky2-3/+4
2016-07-03Avoid settings from being lost when opening project manager.Juan Linietsky3-6/+22
Probably fixes many issues of this kind, like missing shortcuts or other settings