aboutsummaryrefslogtreecommitdiff
path: root/core/script_debugger_remote.h
Commit message (Collapse)AuthorAgeFilesLines
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+2
|
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+3
|
* First version of ProfilerJuan Linietsky2016-05-211-0/+36
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+18
| | | | -Small fix to xml saver (swapping > and <)
* error debuggerJuan Linietsky2015-08-041-0/+27
| | | | | shows the list of errors that happened during running the game, traces can be analyzed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+4
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+87