| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+2 |
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| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+3 |
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| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -0/+36 |
| | | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+18 |
| | | | | | -Small fix to xml saver (swapping > and <) | ||||
| * | error debugger | Juan Linietsky | 2015-08-04 | 1 | -0/+27 |
| | | | | | | shows the list of errors that happened during running the game, traces can be analyzed | ||||
| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+4 |
| | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+87 |
