| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make the performance reporting update frequency customizable | Hugo Locurcio | 2018-05-18 | 1 | -2/+2 |
| | | | | | The default update frequency has been changed from 1000ms to 250ms. | ||||
| * | Merge pull request #16893 from GodotExplorer/debugger-improvement-3 | Juan Linietsky | 2018-05-07 | 1 | -0/+13 |
| |\ | | | | | Save runtime node as scene from remote scene tree. | ||||
| | * | Save runtime node as scene from the remote scene tree. | geequlim | 2018-02-22 | 1 | -0/+13 |
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| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -2/+2 |
| |/ | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Remote debugger send the real instance of WeakRef referenced to | Geequlim | 2018-01-23 | 1 | -1/+7 |
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| * | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | 2018-01-09 | 1 | -42/+41 |
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| * | Merge pull request #15297 from poke1024/runner-limit-errs | Rémi Verschelde | 2018-01-07 | 1 | -5/+38 |
| |\ | | | | | Limit number of errors and messages sent by runner | ||||
| | * | Limit number of errors and messages sent by runner | Bernhard Liebl | 2018-01-03 | 1 | -5/+38 |
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| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| |/ | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Fix crash while the debugger encode a freed object. | Geequlim | 2018-01-03 | 1 | -2/+8 |
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| * | Merge pull request #14916 from poke1024/reduce-startup-time | Rémi Verschelde | 2018-01-02 | 1 | -4/+7 |
| |\ | | | | | Ramp up remote debugger wait time | ||||
| | * | Ramp up remote debugger wait time | poke1024 | 2017-12-22 | 1 | -4/+7 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -19/+19 |
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| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | 2017-11-20 | 1 | -48/+105 |
| |\ | | | | | Enhanced debugger for godot 3.0 | ||||
| | * | Move the remote scene tree to the scene tree dock. | Geequlim | 2017-11-17 | 1 | -7/+18 |
| | | | | | | | | | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | ||||
| | * | Send script members, contants and globals to debugger | geequlim | 2017-11-17 | 1 | -50/+96 |
| | | | | | | | | | Remove remote inspector panel | ||||
| * | | Add print_error function, akin to print_line | George Marques | 2017-11-16 | 1 | -1/+1 |
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| * | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -1/+2 |
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| * | Fix formatting of debug log overflow | Pedro J. Estébanez | 2017-10-16 | 1 | -4/+8 |
| | | | | | Fixes #12087. | ||||
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -7/+7 |
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| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -0/+3 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | simplify the way window is allowed to steal focus, no longer relying on ↵ | Juan Linietsky | 2017-08-20 | 1 | -2/+0 |
| | | | | | project.godot. Closes #9459 | ||||
| * | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 2017-08-18 | 1 | -37/+23 |
| | | | | | | -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | ||||
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -18/+18 |
| | | | | | Fixes #10244. | ||||
| * | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -19/+19 |
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| * | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
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| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | Fix misplaced quote in error messsage | Pedro J. Estébanez | 2017-07-27 | 1 | -1/+1 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -373/+312 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+2 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -5/+5 |
| | | | | | added a check to detect this case in the future | ||||
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | 2016-10-03 | 1 | -0/+3 |
| |\ | | | | | Improve debug focus behavior | ||||
| | * | Improve debug focus behavior | Pedro J. Estébanez | 2016-09-14 | 1 | -0/+3 |
| | | | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue | ||||
| * | | Show object string cast instead of object id in debugger | supaiku | 2016-09-06 | 1 | -2/+4 |
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| * | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -1/+13 |
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| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+99 |
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